| Post/Author/DateTime | Post |
|---|---|
| fkovalick11-25-06, 04:44 PM | Newbie to the Wizard Community, long time DnD player. In all the time I've been playing I've never had to provide a sailboat for my players. They need to make a four day voyage to the next adventure and will need a way to get there. I really have no sense of what a fair price would be to hire a boat and crew or to purchase a boat to carry 6 characters and their gear. Any suggestions? They are currently in an oceanfront town where they could do either. Also, I would search this area for sailboat or other phrases but can't seem to find the message search feature other than for the faq. Where might I find that? Thanks!!! Francy |
| KurenaiYami11-25-06, 05:02 PM | I can't find any boat that would hold six people with a crew of under 15 in the Arms & Equipment Guide. I would say get a keelboat which is 3,000 gp to purchase. For somebody who makes a living sailing people back and forth (and the 15 man crew and their pay) I would say at least a few hundred gp a head. Probably 300-500 gp (each). |
| Draegun Fury11-25-06, 05:09 PM | Ship's Passage costs 1sp per Mile per Head. In the 3.0 DM's you can find this info on Page 150. However please note that the Speeds they give for the ships (especially the Longship are wrong). Hope this helps, and welcom to the boards. Cheers. PS: The Search Feature has been down for quite some time now. Wizards keep saying its their number one priority, and yet the boards keep getting 'upgraded' but the search remains down. |
| KurenaiYami11-25-06, 06:01 PM | Ship's Passage costs 1sp per Mile per Head. In the 3.0 DM's you can find this info on Page 150. However please note that the Speeds they give for the ships (especially the Longship are wrong). Hope this helps, and welcom to the boards. Cheers. I guess that makes more sense, so now normal people can pay for a ride. Sounds like you'd have a hell of a time making a profit in that business though. |
| Drucilla_Rocks_my_Socks11-25-06, 08:17 PM | Is that assuming it's a large shimp like a gallion making routine trips or a small sailboat willing to go to a strange and unusual place. |
| jeffepp11-25-06, 09:01 PM | Also remember that any captain will try to ring every coin they can out of the PCs. Give them a couple of chaises, one is an honest (relatively) master that wants a steep price, but will give good service. The other ship is crewed by a treacherous lot, that offer a very tempting price, but will try to take the PCs stuff, given half the chance. |
| fkovalick01-19-07, 09:04 AM | For anyone who might run across this thread and think... "how rude, the guy never even responded"... Sorry `bout that. My group ended up traveling 4 1/2 grueling days through fair and foul weather (really foul, I rolled a couple typhoon condition days for them) on a caravel. Only one encounter with pirates, which they were able to drive off with some interesting use of fire magic, arrows and flasks of oil. Then there were the beasties of the deep, and my addition of shrieking eels (from Princess Bride movie complete with a wav of their "blood curdling" sound). Having an 11 yr old, a 7 yr old, a 5 yr old, and my wife as players makes for an interesting game. Until I got them interested in it they had no real background to speak of. They've all seen the movies and read at least a book or two with magic, elves, dragons and such in it so they had a clue. I also assigned each of them (had to read to the 5 yr old) sections of core books to read and made them all research their charachter choices. My wife has had some strange looks at business meeting when they talk about their weekend activities and she mentions D&D. We've started telling other adults it teaches the kids resource management skills and how to think outside the box... really it does ;-) Sorry this ran so long, only wanted to update the original thread. Thanks for all the input!!! :king: Its good to be the king, or in this case the DM!!! |