| Post/Author/DateTime | Post |
|---|---|
| DarkDewDrop10-08-06, 10:43 AM | Ok from what I have looked at and found out about this weapon I just wanted to confirm it. 1) That they are treated as ammo. 2) So if you throw master work shuriken they are no longer master work. 3)They can be enchanted in sets of 50. 4)They are destroyed when they hit and on a hit and have 50% chance of getting lost in a miss. 5)You don’t apply strength to the damage . 6)You can poison five at a time. 7)You can attack with them in sets of three as one attack. |
| RavenDrake10-08-06, 10:57 AM | Ok from what I have looked at and found out about this weapon I just wanted to confirm it. 1) That they are treated as ammo. 2) So if you throw master work shuriken they are no longer master work. 3)They can be enchanted in sets of 50. 4)They are destroyed when they hit and on a hit and have 50% chance of getting lost in a miss. All true so far. I wasn't sure on the Masterwork one, but going back and checking, you are indeed correct. All masterwork items are slightly damaged(effectively destroyed) when used... though If it were recoverable on the percentile check, I'd make it still function as a non-masterwork piece of ammunition. 5)You don’t apply strength to the damage . 6)You can poison five at a time. 7)You can attack with them in sets of three as one attack. [/quote] #5 and #7 USED to be true in 3.0, when shuriken were regular thrown weapon. They've modified them in 3.5, so the old rules no longer apply. You can only throw ONE shuriken at a time, but you do add appropriate Strength bonus to damage for each(1.0x Str mod for primary hand attacks and .5x Str mod for offhand attacks if you choose to use two weapon fighting to throw extra). #6 has never been true. One dose of ANY poison affects one melee weapon or one piece of ammunition, period. |
| Dalthbar10-08-06, 11:00 AM | 1. Yes 2. If ammo hits, it shatters, so it's "nothing" afterwards. If you miss and retrieve, I believe it's still masterwork 3. Yes 4. Yes 5. Do not apply strength in 3.0. Apply strength in 3.5 6. Not sure on this one 7. 3.0 three per attack. 3.5 one per attack. |
| jaelis10-08-06, 12:40 PM | As for number 2: Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it. I never noticed this before. Does it really mean all magic ammo is one shot only? |
| Dalthbar10-08-06, 12:48 PM | I didn't notice that either - but the "effectively destroyed" bit sure implies it's a one-use item. I can understand that ruling for enchanted ammo but the same for masterwork seems slightly unnecessary. meh |
| DarkDewDrop10-08-06, 03:45 PM | I didn't notice that either - but the "effectively destroyed" bit sure implies it's a one-use item. I can understand that ruling for enchanted ammo but the same for masterwork seems slightly unnecessary. meh The way me dm cuts it is if its thrown its just now normal Shurikens. but ya I don't like that rule much. |
| mvincent10-09-06, 01:44 PM | I never noticed this before. Does it really mean all magic ammo is one shot only?Yup. The magic is spent and the ammo is broken, twisted or damaged. While this seems odd for shuriken, some DM's allow them to instead be magically enhanced as a regular, reuseable throwing weapon (less waste, but more expensive). Alternately, I would allow the damaged ammunition (especially ones made of special material, like adamantine) to be recovered and used as material to make new ones or even used (as is) as improvised weapons. Also, the rules do say: "You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place." ... I don't see anything saying this doesn't apply to ammo ; ) |