| Post/Author/DateTime | Post |
|---|---|
| FlameLover05-11-06, 09:15 PM | I'm going to be giving a boat to my new group next session, and looking over Stormwrack again I noticed two things which I couldn't find an answer to. Firstly, using the narative naval combat system, how is changing your strategy (closing, opening or holding) done exactly? I see interpret come about to mean that you change from opening to closing or vice versa in a single round, but what happens normally? If I havn't just missed it, and it isn't mentioned, i've thought about two possiblities. Allow you to change one category per round (opening to holding, holding to closing, or vice-versa). Or, record which compass direction your both facing and determine closing/holding/opening from that (with the amount you can turn dependant on your manueverability). Did I just miss the bit where it mentions this, and if not how might I handle it? The second question is to do with supplies. How much do supplies for one day, for 1 MEdium creature cost and weigh? Looking at the cost and weight of trail rations and water in the PHB, i'd say 5sp and 5lb for one day for one Medium humanoid. 3sp and 2lb for Small, etc. That's basic food. For fancy food-stuffs it'd cost and weigh about double (10sp/lb, and 6sp/4lb respectivley). Does that sound reasnoble? |
| tarkin05-11-06, 11:13 PM | food is light, drinkable water is heavy. The regular game usually assumes you will find enough water. The DMG says 1 gallon of fluid / day for a medium creature. In real life, that 1 gallon was in the form of Grog to avoid having the water go bad (Grog = 1 quart of water + somewhere between 1 quart 1/4 a quart of either beer or rum = not much chance of either getting drunk OR getting sick from bad water - they usually add some lime/sugar for a bit of flavor also.) 1 gallon of water weighs 8 lbs. |
| FlameLover05-12-06, 01:15 AM | Thanks for the response Tarkin. I couldn't find how much a gallon weighed (You don't get taught non-metric system in Australia) so I just assumed it was the weight of a waterskin (4 pounds from the PHB). So would you'd say about 10lb for a Medium creature or 3lb for a Small one, per day is OK?. I'm not sure what's a fair price, though, so i'll just go with the listed meals in the PHB (so common supplies cost 5sp for M and 3sp for S). These prices don't cover, though, the containers needed to store the stuff. Assuming food can just go in a chest or on a shelf, the only thing left to worry about is water. How many gallons do you think in an "average" barrel? Ofcourse I could just give them a lesser Decanter of Endless Water and be done with it. But then where is the fun in that? |
| tarkin05-12-06, 03:20 PM | A barrell is supposed to hold up to 650 lbs or 75 gallons (which ever is LESS) At 8 lbs/gallon, that 75 gallons would be 75*8= 600 lbs. A barrell should hold water/grog for 75 man days or about 150 gnome days. That assumes the 1/2 orc does not decide to take a bath. |
| Cthulhu-LQ05-12-06, 03:28 PM | Firstly, using the narative naval combat system, how is changing your strategy (closing, opening or holding) done exactly? I see interpret come about to mean that you change from opening to closing or vice versa in a single round, but what happens normally? If I havn't just missed it, and it isn't mentioned, i've thought about two possiblities. Allow you to change one category per round (opening to holding, holding to closing, or vice-versa). Or, record which compass direction your both facing and determine closing/holding/opening from that (with the amount you can turn dependant on your manueverability). Did I just miss the bit where it mentions this, and if not how might I handle it? Where did you see this system? I'm starting a campaign where there will be lots of sea battles, but I didnt find any special rules for it. Also if you have anything else that could be useful for me, more stuff on boats and sea battles, rules for boarding, etc... I would really appreciate it! |
| Arco Versipellis05-13-06, 11:18 AM | He found it in the Stormwrack book. I picked it up before I began my first pirate campaign. It isn't one of the more popular books, but it does add some elements to seafaring campaigns. Never used the rules for narrative combat; I just winged it. |
| Lord Welkerfan05-14-06, 12:15 AM | In the narrative combat system, compass directions were intentionally left out to make the system easier to use--i.e. without miniatures. Adding them back in defeats the purpose. I've played with both allowing one "level" of movement to change in a round and with allowing any amount of change. Both work fine; though I prefer to let one change happen per round without a skill check, and a difficult skill check to allow two "levels" of change. |
| Art_Tillary05-14-06, 01:58 PM | food is light, drinkable water is heavy. The regular game usually assumes you will find enough water. The DMG says 1 gallon of fluid / day for a medium creature. In real life, that 1 gallon was in the form of Grog to avoid having the water go bad (Grog = 1 quart of water + somewhere between 1 quart 1/4 a quart of either beer or rum = not much chance of either getting drunk OR getting sick from bad water - they usually add some lime/sugar for a bit of flavor also.) 1 gallon of water weighs 8 lbs. Slight nit. Grog is water plus rum. The water was added to the rum to make the rum go bad. This prevented the sailors from saving their rum for a later drunk. If the originial poster is Really interested I can dig out the numbers from various texts for water usage at sea. AT |