A few specific magic items (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Mentalmegabody

07-18-06, 04:30 PM
Cat's Tongue: This is a +1 eager scimitar fashioned in the shape of a curved, pointy tongue. When wielded this weapon appears to almost have some sort of sentience, as it has the ability to make the wielder much more alert and enhance one's reflexes somewhat. Thus when the wielder of the sword would be allowed an attack of opportunity, he/she is treated as if having the Combat Reflexes -feat for the purposes of determining the total number of attacks of opportunity. If the wielder already possesses the feat in question, he/she gains 1 additional attack of opportunity. This bonus stacks with any other source that grants additional attacks of opportunity.

Rod of Foul Air: This rod is treated as a +1 club with the additional ability usable only when you attack a creature for the first time. The rod secretes a horrid stench that is disruptive to any living creature that is capable of smell. The smell causes any creature(s) it hits to suffer 1d4 constitution damage and become nauseated for 1d4 rounds. A DC 15 fortitude save negates.
The rod also has a secondary ability. It can, as a standard action, release a great proportion of its power to create a great ball of destruction to wreak havoc on the wielder's enemies. It simultaneously releases an effect combining the spells centered on the target space/creature: fireball, stinking cloud and cloudkill. Those spells all work exactly as if cast by a lvl 10 wizard.
A rod of foul air has a maximum of 10 of such charges, and after depleted, the rod is treated as a regular +1 club.
To determine the amount of charges left when finding a rod of foul air, roll a d10 and use that number.

Pebble of Divine Radiance: A highly expensive, if useful item to have on one's person, a pebble of divine radiance gives help to those in need even when the circumstances are dire. These small pebbles glow with an inner light that seems to draw one closer into it. The exact nature of these fantastic items are unknown, but it is suggested, by some historians that these are in fact, a gift from the gods to those faithful enough to wield a small portion of their divine powers. A divine pebble is an expendable item that is swallowed, and then digested. When eaten this item automatically heals the character for 1d8+1 points of damage (as per the cure light wounds -spell) and removes fatigue and hunger as if the recipient had just had a full day's sleep and eaten a warm meal. If the pebble is sqeezed hard and the command word spoken, the pebble starts to emanate a strong glow, using the stats for a regular torch. The glow remains for 1d8 hours unless dispelled (in which case it works as a continual flame cast by an 8th level caster).
The pebble is unusable by any creature of an evil alignement and cannot come nearer than 5 feet of such a creature. If anyone wielding the gem comes within 5 feet of an evil creature, the gem teleports (as the spell, if unable to do so, gem disappears - returns to the deity who created it) 5 feet away of the target.
The pebble also gives the user one of the following powers usable once within 5 rounds after eating the pebble, after which the power is lost. The following effects do not stack with any existing powers the user might have, nor does it use gain any benefits granted by feats, class/racial abilities or items that directly benefit the ability, although it does benefit from ability score enhancements granted by spells, equipment, etc.
- Lay on hands; on touch, using the character's own charisma bonus (if any)
and a paladin level of 8.
- Good Hope; as if cast by a bard of the 8th level.
- Turn undead; as if a level 8 cleric while using the character's own charisma modifier on the turning attempt.
- Restoration; as if lvl 8 cleric.
- Neutralize Poison; as if lvl 8 cleric.
- Freedom of Movement; as if lvl 8 cleric.

Please take your time to evaluate these items, as well as feel free to post in new items and ideas to improve these. If these are at all plausible, I would request the cost for purchasing as well as creating these items.
Dalthbar

07-18-06, 04:46 PM
These are all fine ideas, but there's nothing to PEACH since you haven't listed any of the prices , CL to create, spells needed to create, etc.
Mentalmegabody

07-19-06, 01:13 AM
Cat's Tongue:
Moderate Transmutation; CL 8th; Craft Magic Arms and Armor, Cat's Grace, Haste
Price: 12,520 gp; Cost: 6,260 gp + 250 XP.

Rod of Foul Air:
Strong Evocation; CL 13th; Craft Rod, Craft Magic Arms and Armor, Stinking Cloud, Fireball, Cloudkill.
Price: 5,525 gp + 2,500 gp/charge.

Pebble of Divine Radiance:
Moderate Conjuration; CL 10th; Craft Wondrous Item, restoration, neutralize poison, freedom of movement, One of the following: Lay on hands, turn undead, inspire courage.
Price: 2,250 gp.