| Post/Author/DateTime | Post |
|---|---|
| ChaosVirus05-08-06, 09:20 AM | wellllll why not, I mean final fantasy has borrowed from d&d multiple times. So why not make a keyblade-esque weapon. Not a complete rip, but one that fits within d&d. The keyblade gives the wielder planer travel abilities even if they did not possess them prior. Depending on the wielder the blade will take the form of the alignment of the poscesse. Futhermore depending on the PC's school of magic (if they are in one) it can alternate futher. One also plausible idea is that to obtain it they must go in a dungeon known as the castle of a 1000 keys. Fighting elemental construct esque creatures known as key elementals. Again this idea is not fleshed out, but any ideas would be cool =) |
| DrMorganes05-08-06, 09:47 AM | For the benefit of all of us who've never played the video game in question, I'll take the coolness hit and ask. What's a keyblade? |
| ChibiQueso05-08-06, 10:03 AM | Basically? It's a weapon from the Kingdom Hearts games that Sora and a few other characters wield. About all it really does is change abilities based on what key chain you put on it. And open or close locks. |
| supernerd891605-08-06, 05:29 PM | It looks like a giant key. Yeah, I know, but the game is fun, so I'll forgive it. |
| allenchan05-08-06, 06:55 PM | Personally, I'm rather offended as a PC when I see something in game thats so blatantly stolen from something else. But that aside, I have no problem just checking out "conversion stats". The God of War weapons in dragon mag were pretty sweet. But first, are keyblades even edged? All the pics I've seen seem to suggest they're blunt weapons, so I find the term keyblade a bit of a misnomer. In any case, I'd start with being 1d10 exotic one-handed weapons on par with the bastard sword/waraxe/maul, and all being at least +1 with a special ability that allows the wielder, if proficient, to use plane shift 1/week. |
| Ryuu_Tenshi05-08-06, 07:20 PM | They don't appear to be edged but they count as edged weapons. It is, in fact, a "Blade"... think of it as... well, it LOOKS like a giant key, but ACTS as a sword, as if an invisible force-sword were superimposed over the key. In its "natural" state, the Kingdom Key is about the length of a short sword. I would say this screams Legacy Weapon. In fact I think some folk are already working on it... there is a Keyblade Master class in the Classes sectoin that emulates the Soulknife (http://boards1.wizards.com/showthread.php?t=623281&page=1&pp=30) and then an attempt to do a campaign setting (http://boards1.wizards.com/showthread.php?t=618851&page=1&pp=30) The campaign setting, I think, has the legacy keyblades. There would be three (MAYBE four if you count... well, that's a spoiler ;) ) legacy weapon keyblades: Kingdom, Inverse, and Way to the Dawn. Kingdom and Inverse would be similar, WtD would start out as a legacy sword called the Soul Eater and then its Greater Legacy would be a split legacy, with the "good" path leading into Way to the Dawn, and the evil leading to the Dark Keyblade (a la Riku/NotAnsem's keyblade from KHI) Then, there would be keychains. I like the idea presented in the campaign setting thread: make keychains items that hold weapon abilities that can be shifted between weapons that have the augmentation "Keyring". They would probably cost less than a weapon with that ability (yes, less!) but you would have to have a weapon with the "Keyring" enchantment, which would cost a good deal more than a normal weapon. The benifit? You can shift between weapon enchantments whenever you like, for less money in the long run. Then there would be aertifact Keychains in addition to the normal ones... the first that come to mind for me are Oblivion, Oathkeeper, Bond of Flames, Ultima, and Fenrir. When Keychains are on normal weapons, they simply provide enhancements or special abilities... Bond of Flame, being an aertifact, for instance, would be +4 Firey Flaming Burst, would allow Fire spells to be cast at +1 caster level, allow you to use Sudden Empower as the feat but only on Fire spells, and possibly include some Ring of Friendship or Sheild Other type ability. On a Keyblade, on the other hand, the Keychain actually changes the keyblade's weapon type, what material it counts as for the purposes of overcoming damage reduction, and possibly even the type of damage it deals. The Oblivion, for instance, would make any weapon Shadow Striking, but it would cause a Keyblade to become a bastard sword in addition. The Ultima would have a ton of crazy abilities and create a greatsword, while the Fenrir would go so far as to make the damn thing a Fullblade. The Jungle King would be a wooden weapon that deals bludgeoning damage, and Bond of Flame would probably deal Peircing and Slashing instead of just Slashing. Furthermore, the nature of the Keyblade means that the weilder is still counted as proficient... becuase he is counted as having weapon proficiency: keyblade (he needs Short Sword proficiency to obtain the legacy abilities, but the least legacy gives him Weapon Proficiency: Keyblade in addition to changing it's type to Keyblade. No matter what size the keyblade is or what it appears as, the keyblade always counts as a Keyblade, in the same way that a Mindblade is always a Mindblade) As to the actual legacy abilities... not entirely sure. It would begin with the ability to lock and unlock items... perhaps stuff like Knock and Arcane Lock at will, such stuff... smite abilities mebbie? resistances of some kind... the highest abilities would include stuff like Plane Shift or Gate. If you include/create something like Heartless and Nobodies, keyblades would all be Heartless/Nobody bane. And probably Holy, to boot. If you want to still have them be bane, you could have them be Undead Bane/Abberation Bane and Holy. *shrug* NOTE that the keyblade ITEM must NOT be used with the aforementioned base class!!!! At best, you'd be wanting some sort of prestige class similar to the Legacy Weilder class but more Keyblade Specific, if you insist on that sort of thing. Whiel you're at it, try an alternate version of the Faery Armor. |
| feartheinvinceblehamster05-08-06, 07:21 PM | 1D8 slashing or bludgeoning, 19-20/x2, 5 LB, 30 gp. For 100 GP can cast knock 1/day. |
| Razieliffied05-08-06, 07:33 PM | Looking back at the games, perhaps each keyblade should be a specific item? It's just that each keyblade had a different name and different abilities, it seems like we should treat them each individually. Does anyone have a list of the different keyblades from the game though? |
| Ryuu_Tenshi05-08-06, 07:33 PM | 1D8 slashing or bludgeoning, 19-20/x2, 5 LB, 30 gp. For 100 GP can cast knock 1/day. Except that a Keyblade is supposed to be legendary. These things can't be bought or sold, they CHOOSE their weilders. We are talking like... Narsil, only even more selective and legendary and magic. *edit* And no, they aren't specific items. There are three true keyblades, and then a billion and a half keyCHAINS that attatch to those keyblades, giving them unique abilities. Sora has the same keyBLADE through all three games, he just aquires different keychains to attach to them that give them different powers. |
| Razieliffied05-08-06, 07:39 PM | I would agree with Ryuu-Tenshi, the keyblades are unique, choosing their masters. Even rikku's evil keyblade from KH1 evaporated once it had served it's purpose. Still, has anyone seen the ending to KH2? THat panning out shot with the desolate keyblade filled wasteland raises a few questions. Edit- A yes, I forgot the whole keychain business, but were there only ever three? |
| Insane Pixie05-08-06, 08:50 PM | The keyblade is a cartoon weapon designed to be wielded by a cartoon character in a cartoon-ish game. It has no place in D&D, as it's totally unplausible to wield as anything but a club. There's a line between fantasy and just outright... 'toony'. |
| Sakaki2205-08-06, 08:53 PM | The Keyblade makes no sense as a weapon. Not even as a Legacy weapon. It makes more sense as something only select characters could manifest, those pure enough of heart to weild it. I once worked out a Keyblade class based on the Soulknife. I never finished, but if you want to use a Keyblade in D&D, I recommend that. It just makes more... sense to me. |
| Finfreeze05-08-06, 09:38 PM | Uh...what about a returning ghost touch martial club (increase damage to 1d8 or crit rating by one step) that can cast Knock and Arcane Lock at will? I mean, that could kinda work. We're just going for an approximation, right? Maybe give it some ability to instantly appear in the user's hands whenever he/she wills it. Of course, one could add keychains. Like a knock-off of the Jungle King keychain could increase reach by one step, but lower the critical rating by one step (from x2 to n/a and 19-20/x2 to x2, for instance). Granted, I haven't completely beaten Kingdom Hearts or even played Kingdom Hearts II. I'm more of a Suikoden player. |
| Ryuu_Tenshi05-09-06, 11:32 AM | I would agree with Ryuu-Tenshi, the keyblades are unique, choosing their masters. Even rikku's evil keyblade from KH1 evaporated once it had served it's purpose. Still, has anyone seen the ending to KH2? THat panning out shot with the desolate keyblade filled wasteland raises a few questions. Edit- A yes, I forgot the whole keychain business, but were there only ever three? The other blades on that feild don't have chains, and the current popular theory is that while those ARE keyblades, the three (six?) that the Knights carry are "Truer" or "more legendary" or something. If you WANTED to have that many, I'd make 90% of them minor artifacts, and then leave three (or four, at a maximum six) of them as true legacy weapons. The rest of you: Do not assume cartoonishness. Yeah, sure, it's a Disney game. HAVE YOU ACTUALY PLAYED IT?! Kingdom Hearts II is -incredibly- dark, once you get to the not-Disney bits. If you removed the Disney parts and replaced them with, say, their original inspirations (Ie, replace Aladdin with the 1001 Arabian Knights, replace Wonderland with the original Lewis Carrol vision, replace Collesium with the old Greek legends, Pride Land with the original African myth, Atlantica with the old Robert Louis Stephenson tale, etc) the story suddenly becomes a dark, epic tale worthy of any DnD game. Picture this: young guy, living his life innocent on an island, closed off from the rest of the world... and suddenly, his best friend finds the way to open a gateway to the Shadow Plane. Bam, world gets overrun by dark creatures from another world, kid gets booted through the Astral/phlogesten and lands on an entirely new world. In the process, he comes across a strange weapon, a sword that also allows him to unlock any lock, to open pathways, and to close pathways to others... a weapon that is also capable of hurting these strange creatures, which most people seem to have a good deal of trouble with. He comes across two somewhat more experienced adventurers, both looking for their lost king, and he himself wishes to find his friend and perhaps redeem him, not to mention his true love, who was also lost to the void between the stars. They set out on their journey, traveling to worlds created by the dreams of those who lived in the First World. Along the way, the Chosen uses his blade to save each world and lock away the darkness, sealing it, until he comes to the last world. Heck, even the creation myth is intruiging. There was once the World of Light, and then came the Darkness, which eventually destroyed the first World of Light... but the dreams of the poets, the painters, and the children came together, the light from their hearts creating new worlds, worlds formed from dreams... which is why they all so resemble stories. Now, you're going to tell me I'm a fangirl idiot and "omgit's just a key" but it's a matter of perspective, really. There have been more silly DnD weapons, and there's plenty of weapons that look like one thing and are something else. And in the case of the keyblade, if you WANT the Kingdom Key to be blugeoning, fine, but that doesn't change Fenrir, One Wing Angel, Ultima, Guardian Soul, Oblivion, Oathkeeper, and Metal Chocobo from being Slashing, nor does it change Bond of Flame and Rumbling Rose from being peircing. Heck, Fenrir doesn't even look like a KEY, 'cept maybe a car key. It looks like a damn greatsword with a weird hilt. Make it just a sword with a key insignia and you have the same thing. The appearance just gives it a more fantastic element. |
| Auburn05-09-06, 01:33 PM | I wouldn't let use it or want to play with anyone who did if they treated it as a sword, but at least a ginat key would make a decent club. Much better than that "sword" with a blade tha's longer and wider than an adult's body with a pistol grip instead of a hilt. |
| supernerd891605-09-06, 05:12 PM | mmm... gunblade... |