A question on melee weapon limits [Archive] - Wizards Community

Post/Author/DateTimePost
dirty-davinci

02-10-08, 01:36 PM
I will assume this question will have a simple yes or no answer. I was looking through the DMG and I noticed that the bonus limit that a magical melee weapon with special abilities may have is +10. I also noticed that at that level, the price increases by an extra 4,000 gp per jump. So is it valid to make a weapon with a +12 bonus or higher, or is the limit +10? And yes, I do know that the limit for 'to hit' is +5 for any given weapon. I'm trying to create a particular weapon, but it's bonuses will take it to +13, for a high level campaign. I wanted to know if it's a valid move or not. Thank you.
Rebel7284

02-10-08, 01:46 PM
You can, but it becomes an epic item with an epic price multiplier.
dirty-davinci

02-10-08, 01:49 PM
Gotcha. Thanks!
VulcanStormwrath

02-10-08, 02:46 PM
Make it a Legacy Weapon and you can probably pull it off.
Crimson_Concerto

02-10-08, 02:50 PM
Oh, and I think the the much simpler formula you're looking for on how magic weapons are priced:

(Weapon's Bonus)^2 x 2,000 gp

However, realize that the formula for epic weapons is:

(Weapon's Bonus)^2 x 20,000 gp

In other words, buying a +6 ("to-hit" only, as you called it) weapon would cost you 360,000 gp, which is a lot, and getting a +11 total weapon is 2,420,000 gp.
dirty-davinci

02-10-08, 04:21 PM
Ouch, that's alot. Makes a good point for sticking to the guides provided in the DMG for regular magical melee weapons. Thanks everyone, I appreciate it.