A volley of Admantine Shuriken [Archive] - Wizards Community

Post/Author/DateTimePost
BlackFiend

10-18-04, 11:59 AM
Can Admantine shuriken be recovered? Or are they destroyed upon use (which makes no sense, imo).
tarkin

10-18-04, 12:49 PM
Generally speaking, ammunition that hits its target is destroyed or rendered useless, while normal ammunition that misses has a 50% chance of being destroyed or lost.

Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them (see Masterwork Weapons), and what happens to them after they are thrown.


Being Adamantine, that means that Shurkein that hit are rendered useless (broken/bent not destroyed), as are the 50% that miss.

Note, this means that it takes a craft check to repair them.
Repairing Items: Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price.
Edymnion

10-18-04, 01:06 PM
3.5 Shurikens are counted as ammunition.
They are rendered useless when they hit, regardless of what they are made of.

If you want to be able to recover shurikens, use the 3.0 version. They do 1 point of damage, and you can throw 3 per attack.
kjenks

10-18-04, 04:55 PM
Being Adamantine, that means that Shurkein that hit are rendered useless (broken/bent not destroyed), as are the 50% that miss.

Note, this means that it takes a craft check to repair them.

Your DM might also allow your spellcasting buddy to use a Mending spell on them.

At your DM's option (depending on how broken the DM decides that particular shuriken is) he might require a Make Whole spell. Or he might decided that it's just plain lost.

There are no really useful rules to help a DM make decisions about this stuff other than the "grenade-like missiles" chart showing where missed missiles land, so your DM may just tell you to plunk down the cash and buy replacements instead of making him work hard to figure out how to locate and repair your shurikens.
warpdragon

10-18-04, 06:14 PM
I think he is refering to how the metal is very hard and shouldnt break easily.
Egres

10-18-04, 06:48 PM
From the Main 3.5 FAQ:

Does ammunition made with a special material, such as
adamantine, break after use as with magical ammunition?

Yes, ammunition made from a special material breaks if it
hits the target, and it has a 50% chance to break even if it
misses the target. Mundane ammunition (neither magical nor
made of a special material) has the same breakage chances.
DragonsArt

10-19-04, 01:27 PM
From the Main 3.5 FAQ:

Does ammunition made with a special material, such as
adamantine, break after use as with magical ammunition?

Yes, ammunition made from a special material breaks if it
hits the target, and it has a 50% chance to break even if it
misses the target. Mundane ammunition (neither magical nor
made of a special material) has the same breakage chances.

Proof that D&D rules have nothing to do with reality... considering I've praticed with the same set of shuriken on the same target for about 3 years... 5 years for a few of them. When I used to do archery hunting... I could say the same about my arrows. Heck... I've recovered arrows from deer.
BlackFiend

10-19-04, 04:47 PM
Thanks all...

IMO, it makes no sense that items made from the strongest materials become unusable after being plucked from a squishy fat halflings corpse.

But...it doesn't have to make sense, eh? It is a game after all. Games have rules.
Edymnion

10-19-04, 09:09 PM
But...it doesn't have to make sense, eh? It is a game after all. Games have rules.Bingo, its a balance thing. One of the trade offs for being able to essentially kill opponents without ever putting yourself at risk is that ammunition is expensive. Enough to make you think twice before you just lay down a barrage of fire at anything that moves.Proof that D&D rules have nothing to do with reality... considering I've praticed with the same set of shuriken on the same target for about 3 years... 5 years for a few of them. When I used to do archery hunting... I could say the same about my arrows. Heck... I've recovered arrows from deer.Funny, I can't say the same about my archery practice. Firing at a soft target with no bones that isn't moving, yeah, that you can recover every arrow that hits. Miss a little to either side, hit the hard wood backing, lets just say its par for the course for me to destroy an arrow every time I go target shooting at my local range.

And thats with modern day aluminum shaft arrows with steel heads.
Now go back to medieval times when they were wood shafts with glued on feathers and a head essentially clamped and tied/glued onto the shaft, and yeah, I can totally see those things breaking, warping, or otherwise becoming unusable on a miss, and even on a hit. It hits a bone, it can easily snap (even for a moderate recurve with a 50 pound draw, that is a huge amount of kinetic energy to dissapate when it has to stop within a couple of inches, snapping is entirely possible and probable).

Heck, I've lost brighly colored gold, red, and blue target arrows in the middle of a perfectly flat grassy field in the middle of broad daylight, when I saw where it hit the ground! Lands nearly parallel with the ground, digs in, buries itself, you'll never see it again without a metal detector.

If anything, I'd call the arrow recovery rules in D&D a bit too generous.
And, the point of this little mini-rant is not that a shuriken would break so easily, but that the ammunition rules (which were originally ment ONLY for arrows, bolts, and sling bullets) are very realistic.

The problem with Shuriken in 3.5 is not that you can't recover one, its that they are classified as ammunition in the first place. Go back and use the 3.0 shuriken from where they were throwing weapons, and then you can recover them all the time.