Abyssal Objects [Archive] - Wizards Community

Post/Author/DateTimePost
Karota

05-30-05, 01:53 AM
I have created a pair of weapon called Abyssal Objects, and that are used to eliminate an specific foe... do you think it is a good idea to have pre-requisites to perform those weapons??

Description:

Abyssal Sword +4 (exotic, two handed)
Pre-req
*Exotic Weapons Profency
*Alignment: Any but Lawful Good
*STR: 14 or more
And for its magical properties:
*Language: Abyssal
*4 caster levels

Magical properties:

Lament from Abyss
Roll the sword over your head (DC 25; apply 1/2 STR and 1/2 DEX modifiers)
*The swords whistles and makes a foe deaf (Save FORT 20)
*Summons 4d4+4 cannibal spectres (havenīt created their stats yet, but they wonīt be too powerful)

Shriek from Abyss
Speak a command word
Summons an energy wall (Save REF 20)
*This wall lasts 2d4 rounds +1 per caster level
*Both characters get enclosed in a space about 7x16x7 ft, made of a grey liquid wall, that cannot be penetrated.

Abyssal Axe +4 (exotic; two handed)
Pre-req
*Exotic Weapons Profency
*Alignment: Any but Lawful Good
*STR: 14 or more
And for its magical properties:
*4 caster levels

Magical Properties

Abyssal Slash
Roll the axe making a figure of a lying 8 (the infinite symbol), (DC 25, apply 1/2 STR and 1/2 DEX modifiers)
*A 4 slashes-attack. It produces 1d4 wounds on the enemy; each wound causes 3d4 damage (Sace REF 17, 19, 21 and 23 each from the 4 wounds).

Abyss Thunder
When used to attack, there is a posibility (45%) to invoke a Thunder Attack on the oponent, causing 2d4 + caster levels of non-elemental damage (Save REF 20).

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Comments?? i would like to know how you would improve the use of these weapons.