| Post/Author/DateTime | Post |
|---|---|
| TheScribe11-17-05, 12:15 AM | Is there some kind of order (or does anybody use one) for where AC adjustments go. For example, I have a character with AC 20, or base 10 +2 DEX +2 ARMOR +1 SHIELD +1 RING OF PROTECTION +4 COVER---Would a roll of 11 or 12 be dodged, 13 or 14 hit the armor 15 the shield, etc...Does anybody play like that and if so how does it work for you? |
| JadeSpider964311-17-05, 12:21 AM | there are no official rules for it, and usually it's up to the DM to add flavor on how you are unaffected by the attacker. If it was somehow important, you could set up a percentile roll and match corresponding percentile to each possible way to shrug off an attack. but frankly combat takes long enough :cool: |
| SALDAR11-17-05, 12:25 AM | There is no order. You either roll high enough to hit and do damage or you do not. Whether or not you hit the cover, armor, shield or whatever, you have still missed the target and do no damage. Doing so would simply add alot of extra unnecessary bookkeeping and, in the end, would change nothing as you would still do no damage. |
| scout98911-17-05, 12:35 AM | There's no official order, but here's how I look at it: first cover, then deflection/dex, then shield, then armor, then natural armor. That just comes from thinking about the different forms of protection in terms of how far away from your body they take effect. |
| TheScribe11-17-05, 12:36 AM | Okay, thanks. The reason I was asking is because I was looking at the alternate rules for cover and missing a target under cover by less than the AC adjustment for said cover means that the attacker could possibly hit it. |
| scout98911-17-05, 12:38 AM | Again, there aren't rules for that of which I'm aware, but I'd probably roll a d% for that, with the % chance of hitting the cover depending on the difference between AC and attack roll. |
| Nom11-17-05, 01:47 AM | There are optional rules for cover on DMG pg 24. They are mechanically broken for a number of reasons, one of which is that a "near miss" typically doesn't represent striking cover. More serious is the fact that certain combinations of defender AC, blocker AC and blocker dodge bonus can result in the target effectively having no cover, but only certain values. Changing the blocker's AC can have the bizarre effect of arbitrarily changing the amount of cover the defender receives. |