Actions in combat [Archive] - Wizards Community

Post/Author/DateTimePost
spyderfreek

10-25-06, 11:52 AM
A round consists of a standard action & move action or a 5FS & full-round action. My question is where do swift actions and immediate actions fit in?

I am building a warblade and I am trying to get a grasp on how the maneuvers work. WHat can i activate in a round? what combos can i pull off? arrrgggh I hate not having my books with me when I am on break.
fatal error

10-25-06, 12:09 PM
Swift and Immediate take up the same action. It's basically a free action that you get once per round. Immediates can be used on someone else's turn, but they use up your swift action from the following round.

So basically, in each round (including the time between the end of your last round and the end of your next round) you can take one swift/immediate action. Thus, you can only use one boost, OR one counter, per turn. I also remember hearing that you can substitute a swift action in place of your move action. Which would allow two boosts, or a counter and a boost, but you'd lose a move action.
spyderfreek

10-25-06, 12:23 PM
ok, so where would I find documantation on that last part? My DM is willing to allow what he can find as a rule. If I can present him with evidence I am as good as gold.

Also, thank you for clarifying that question.
Ranger REG

10-26-06, 04:14 AM
Since you mentioned the warblade, I assume you must have Tome of Battle: Book of the Nine Swords.

Look under Initiation Action heading, on pages 44-45.
draconic_swine

10-26-06, 08:42 AM
You can also check out the SRD (http://www.d20srd.org/srd/combat/actionsInCombat.htm) for info on all possible action types in combat.
spyderfreek

10-26-06, 09:44 AM
Thank you, I will look in the TOB


Yes I checked the SRD, it does not mention swift or immediate actions

here is the SRD on actions:

ACTION TYPES
An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are four types of actions: standard actions, move actions, full-round actions, and free actions.
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.
In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.
Standard Action: A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Actions in Combat for other standard actions.
Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.
Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions (see below).
Some full-round actions do not allow you to take a 5-foot step.
Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions, below, detail which actions allow this option.
Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.
Not an Action: Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else.
Restricted Activity: In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below).
meatpuppet

10-26-06, 09:50 AM
Immediate action (http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_immediateaction&alpha=I)

Swift action (http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_swiftaction&alpha=S)
draconic_swine

10-26-06, 10:11 AM
I'm not sure what SRD you use, but the one I linked to does have swift & immediate actions. Not that it really matters if you have ToB and meatpuppet provided a link to Wizard's glossary.
spyderfreek

10-26-06, 02:54 PM
I'm not sure what SRD you use, but the one I linked to does have swift & immediate actions. Not that it really matters if you have ToB and meatpuppet provided a link to Wizard's glossary.

Cool, that explains a lot. meatpuppet thanks for the links and just so I know I have the right SRD here is the link I use


http://www.wizards.com/default.asp?x=d20/article/srd35
Ranger REG

10-27-06, 04:05 AM
Yes I checked the SRD, it does not mention swift or immediate actions
Check the Psionics section of the SRDs. Immediate and Swift actions are late additions to the 3.5e rules.
dragonseth

10-27-06, 11:41 AM
Cool, that explains a lot. meatpuppet thanks for the links and just so I know I have the right SRD here is the link I use


http://www.wizards.com/default.asp?x=d20/article/srd35
You're much better off using this one:
http://www.d20srd.org/
spyderfreek

10-27-06, 02:12 PM
:cheer: :cloud9: :bravo:
THANK YOU