| Post/Author/DateTime | Post |
|---|---|
| cato07-26-07, 04:54 AM | Can an adamantine weapon become silvered too? If so, does it retrain its penetration for DR/adamantine? If it cant, what happens to a sword plunged into a merchurian's dead body? |
| Kouk07-26-07, 06:12 AM | Can an adamantine weapon become silvered too? If so, does it retrain its penetration for DR/adamantine? If it cant, what happens to a sword plunged into a merchurian's dead body? It can be, but according to page 283 of the DMG, 'Special Materials' If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material." So, basically you choose one material that actually "counts" and you stick with it. I would say that because Alchemical Silver is sort of a coating on objects, a Silvered Adamantine sword would function as a Silvered weapon, but have the hardness of an adamantine weapon for purposes of someone else trying to sunder it (not keeping the ability to bypass hardness for your own sunder attacks, nor the ability to bypass DR/adamantine). Edit: And I have no idea what a 'merchurian' is. If I interpret you correctly though, apparently it is something that coats a weapon with silver when you stab/kill it? I would assume that Alchemical Silver would have a lower melting point than Adamantine, and so a competent blacksmith could melt it off of the blade if you don't like it. |
| WinDReiN07-26-07, 06:54 AM | Silver, Alchemical A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes. On a successful attack with a silvered weapon, the wielder takes a -1 penalty on the damage roll (with the usual minimum of 1 point of damage). The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral. Alchemical silver has 10 hit points per inch of thickness and hardness 8. A 'mercurial' weapon is a weapon that has mercury flowing inside it and that causes it to deal increased damage on a critical hit. I don't know what merchurian is. |
| runestar07-26-07, 06:59 AM | MM5 has a golem which when killed, dissolves into a puddle of liquid. Any weapon dipped into this liquid is permanently treated as silver for purposes of overcoming dr. CA should have a pair of gloves which lets your weapons be treated as magic silver for overcoming dr as well.:) |
| Kouk07-26-07, 08:13 AM | Well, I guess you can't actually have a Silvered Adamantine sword then, my mistake. |
| ninja107-27-07, 12:32 PM | CA should have a pair of gloves which lets your weapons be treated as magic silver for overcoming dr as well. I think that's the Gauntlets of Weaponry Arcane... ...Add a Ring of Adamant Weaponry to the mix and now any melee weapon is treated as magic, silver, and adamant... |
| lint trap07-27-07, 01:55 PM | There's also the Truesilver weapon enhancement from Ghostwalk, which lets the weapon overcome DR/silver. Doesn't effect the original weapon material, either. |
| Thurbane07-27-07, 08:36 PM | You could always have the Oil Chamber feature (from DS) built into the weapon, and buy a stockpile of Silversheen... |
| 1 ton ghost07-28-07, 03:10 PM | technically, no. this is why you should keep multiples thereof (weapons that is). you could apply "Silversheen" (DMG) but mechanics would override the adamantite properties i'm guessing. it's very niche specific; they would rather encourage you to use a spell to temporarilly amp a weapon than having your cake and eating it too |