| Post/Author/DateTime | Post |
|---|---|
| xerric11-02-06, 03:52 PM | Hello everyone, wanted to ask about the special ability of adamantine for bypassing damage reduction as per the monks Ki strike ability or an adamantine weapon. Does adamantine allow the weapon to deal its damage normally to creatures with damage reduction or only certain ones? I know that it cuts through golem damage reduction but does it work against other types of damage reduction? Thanks |
| Lord Lorac Silvanos11-02-06, 04:02 PM | In 3.5 Damage reduction is only penetrated by the type of weapon mentioned. So Adamantine only works on DR x/Adamantine, not other types of DR. Damage Reduction (Ex or Su): A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below. The entry indicates the amount of damage ignored (usually 5 to 15 points) and the type of weapon that negates the ability. Some monsters are vulnerable to piercing, bludgeoning, or slashing damage. Some monsters are vulnerable to certain materials, such as alchemical silver, adamantine, or cold-forged iron. Attacks from weapons that are not made of the correct material have their damage reduced, even if the weapon has an enhancement bonus. Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters. Such creatures’ natural weapons (but not their attacks with weapons) are treated as magic weapons for the purpose of overcoming damage reduction. A few very powerful monsters are vulnerable only to epic weapons; that is, magic weapons with at least a +6 enhancement bonus. Such creatures’ natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction. Some monsters are vulnerable to chaotic-, evil-, good-, or lawful-aligned weapons. When a cleric casts align weapon, affected weapons might gain one or more of these properties, and certain magic weapons have these properties as well. A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that match the subtype(s) of the creature. When a damage reduction entry has a dash (–) after the slash, no weapon negates the damage reduction. A few creatures are harmed by more than one kind of weapon. A weapon of either type overcomes this damage reduction. A few other creatures require combinations of different types of attacks to overcome their damage reduction. A weapon must be both types to overcome this damage reduction. A weapon that is only one type is still subject to damage reduction. Also see Damage Reduction under Special Abilities. |
| xerric11-02-06, 04:08 PM | Thanks for the fast and concise reply, this will help out my character quite a bit. |
| tarkin11-02-06, 04:19 PM | Adamantine ignores Hardness of less than 20 (adamantine has 20 so it does not ignore it's own hardness). Hardness is better than Damage Reduction for most cases, as it will protect against spell damage as well. Typically objects have hardness, while creatures have DR. Adamantine items are great for breaking through regular walls, ceilings, floors, doors, ropes, chains, because of this ability. |