Add movement type armors question. [Archive] - Wizards Community

Post/Author/DateTimePost
Weiser_Cain

01-09-07, 12:48 PM
So I have a few guys with armor that in addition to being pretty decent gives them extra movement types. namely poor flight at normal land speed for one and swim normal land speed minus 10 (negates the armor check penalty and I'm toying with the idea that it magically protects all your gear from water damage). Both take up the armor and cape slots.
I need a general idea of the level a character would need to be in order to posses these items.
tarkin

01-09-07, 02:03 PM
A lot is going to depend on other things, like duration.

The DMG has:

Winged Shield (Fly): 17+k
Celestial Armor (fly): 22+k
Plate Armor of the Deep(underwater): 24+k

They tend to be short duration effects, but better speeds, etc.

I would guess your always on stuff might be appropriate for 10th level or so.