Addiing +1 ability to Luckblade - cost? [Archive] - Wizards Community

Post/Author/DateTimePost
Alvoros Darkleaf

06-18-07, 01:09 PM
Trying to determine how to cost adding Deadly Precision (a +1 ability) to an item that is a set cost - a Luckblade (22,060gp)

Can't seem to cost this one out. Thoughts?

Alvo
tarkin

06-18-07, 01:17 PM
Point 1.

Technically this is illegal. That is why you can't figure out how to do it.

Point 2.

I see it as being reasonable to allow, except in a very strict game.

Here are the 3 ways to rule, depending on how 'easy' your DM is:


Strict Game: Not legal

Loose Game: Treat the "special" weapon like it is an item priced using the +x method, of the same value OR HIGHER.

Your current Luckblade is priced at about 22,000 gp. (no wishes left,bummer).

Next highest price is +4. So to add Deadly Precision (+1) to a +4 blade costs:
18,000 gp That is how much you play.

Power Game: As above, but treat as same value or LOWER.
I.E. You are upgrading a +3 to a +4. Total cost:
14,000 gp

Anything Goes Game: Ignore all the unpriced crap. It is a +2 shortsword with an unpriced ability.
+2 to +3 change: Total cost:
10,000 gp
mvincent

06-18-07, 01:57 PM
From the 3.5 FAQ (if desired):
"Say a wizard wanted to increase the armor bonus on
her robe of the archmagi, or improve her ring of wizardry III
to a ring of wizardry IV. How would I figure out the cost for
increasing such abilities?
Strictly speaking, neither of these items can be improved in
the normal fashion (see previous question), since there aren’t
any “better” versions of them in the game. Both a +1
longsword and +2 longsword exist in the game and have
specific costs, so one can determine the cost difference between
no robe of the archmagi with a +6 armor bonus, however, and a
ring of wizardry IV isn’t just a ring of wizardry III with more
powers (but rather a ring with a different variety of the same
kind of power).
That said, a DM willing to allow leeway in item creation
could allow a character to upgrade such an item’s capabilities,
using the same guidelines as for improving any other item (see
previous question). Improving a robe of the archmagi’s armor
bonus from +5 to +6 is a lot like improving bracers of armor
+5 to bracers of armor +6 (an 11,000-gp difference)."
Alvoros Darkleaf

06-18-07, 02:23 PM
From the 3.5 FAQ (if desired):
"Say a wizard wanted to increase the armor bonus on
her robe of the archmagi, or improve her ring of wizardry III
to a ring of wizardry IV. How would I figure out the cost for
increasing such abilities?
Strictly speaking, neither of these items can be improved in
the normal fashion (see previous question), since there aren’t
any “better” versions of them in the game. Both a +1
longsword and +2 longsword exist in the game and have
specific costs, so one can determine the cost difference between
no robe of the archmagi with a +6 armor bonus, however, and a
ring of wizardry IV isn’t just a ring of wizardry III with more
powers (but rather a ring with a different variety of the same
kind of power).
That said, a DM willing to allow leeway in item creation
could allow a character to upgrade such an item’s capabilities,
using the same guidelines as for improving any other item (see
previous question). Improving a robe of the archmagi’s armor
bonus from +5 to +6 is a lot like improving bracers of armor
+5 to bracers of armor +6 (an 11,000-gp difference)."

Thanks for the comments all,

Think I will skip the Luckblade (since I wanted it for the re-roll anyways), and just go with a "Lucky" +1 ability plus some other enhancements.

Started another thread regarding the "Bloodstone" ability....more confusion.

Alvo