| Post/Author/DateTime | Post |
|---|---|
| Sunblast01-21-07, 04:10 PM | I've been trying to figure out how this works, but I'm a bit confused. I hope I didn't overlook something obvious... I'm wondering how one goes about adding special abilities to items, especially to nonmagical (but masterwork) items. I kinda got the impression that to add an ability, such as vorpal, returning, frost, etc., the weapon must already have at least a simple +1 enchantment. Am I mistaken? To give an example, I have a masterwork composite longbow (+2 STR), and I want to use some of my spoils to upgrade it and give it a chance to be picked over my eldritch blast (Lower average damage, not a touch attack, and it uses ammo? Not likely at the moment!). I was thinking that I should get an extra 1d6 of energy damage to put its damage at 1d8+1d6+2 (compared to my EB's 2d6). Now, I'm pretty sure you can get items enchanted for just the price of the bonus, but does it still work if I want a special ability like frost instead of a simple +1 bonus? Also, for the cost of future enchantments, I have to pay for the difference in price of the current bonus and the intended bonus, right? Like, if a weapon is +1 now (costing 2,000 gp) and I want to make it have a value of +2 (costing 8,000 gp), I only have to pay 6,000 gp, since I already have the first enchantment and the item itself, right? |
| Loki565401-21-07, 04:21 PM | I've been trying to figure out how this works, but I'm a bit confused. I hope I didn't overlook something obvious... I'm wondering how one goes about adding special abilities to items, especially to nonmagical (but masterwork) items. I kinda got the impression that to add an ability, such as vorpal, returning, frost, etc., the weapon must already have at least a simple +1 enchantment. Am I mistaken? A magic weapon must have at least a +1 enhancement bonus to have any of the abilities listed on Table: Melee Weapon Special Abilities or Table: Ranged Weapon Special Abilities. Also, for the cost of future enchantments, I have to pay for the difference in price of the current bonus and the intended bonus, right? Like, if a weapon is +1 now (costing 2,000 gp) and I want to make it have a value of +2 (costing 8,000 gp), I only have to pay 6,000 gp, since I already have the first enchantment and the item itself, right?Adding New Abilities A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword. There you go. |
| Sunblast01-22-07, 09:22 AM | Wow, that did it. Thanks. ^_^ |