Advancing items with multiple abilities [Archive] - Wizards Community

Post/Author/DateTimePost
Valthonis

07-05-06, 10:12 PM
I've been trying to figure how to calculate the cost of a cloak of charisma+2/resistance+1. The item was originaly charisma +2 and was later enhanced to include the resistance +1 for 1500gp (1000 base x 1.5).

Now over the next few levels I want to enhance the existing enchantments, but I'm not sure what it will cost. Normally extending an enchantment just costs the difference between what you have and what you want. Since I have two abilities however, does each one cost 1.5 times the standard or does the charisma, as the original enchantment, cost normally and the resistance cost more than normal :confused:

thanks all
Bladenite78

07-05-06, 11:01 PM
eh..that cloak should have been 9k...you multiply the highest costing magic item ability by 2 then add the others. So...its 4k for the Cloak of Charisma +2, should have cost 5k to further enchant it with resistance +1 because 4k x 2 + 1k =9k - 4k=5k. To enchant it further would depend on the enchantment you want on it...if its higher than either existing enchantment then you multiply it by 2 and add the rest, if not then you add the full price of the next.
Valthonis

07-06-06, 12:04 AM
Quote from the SRD
If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

The cloak was originally charisma+2, then enchanted to include the resistance+1. Resistance+1 is 1000, x1.5, the additional cost was 1500gp.

But basicly what you're saying is take the advanced price modifier for the cost of each future enchantment. Thanks that's what I wanted to know.
Raven Dark

07-06-06, 12:19 AM
Due to errata, it is the lower cost that is raised by 50%.

Thus, the cloak of generals (see below) our group made for our Elven paladin would be worth 73,500gp on the market.

Cloak of Generals: This powerful magical cloak is specifically designed for elven military leaders in high positions. It offers magical protection in the form of a +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). In addition, it increases the wearer’s ability to lead and command his soldiers by granting its wearer a +6 enhancement bonus to Charisma.

Moderate abjuration and transmutation; CL 8th; Craft Wondrous Item, eagle’s splendor, resistance, Creator must be an elf of at least caster level 15; Price 73,500 gp; Cost 36,750 + 2,940 XP

To answer the OP's question, you would use the cost difference, but be sure to raise the lower power's cost by 50% before you do.

Keep in mind, that by changing only one of the powers, the lower power cost could suddenly become the higher power cost. To make it easy, simply recreate the item and use the price difference.

For example: You started with a Cloak of Charisma +2/Resistance +1 worth 5,500gp. A Cloak of Charisma +2/Resistance +4 would be worth 22,000gp. The difference is 16,500gp.

I hope that helps. :D
jeff-heikkinen

07-06-06, 01:02 AM
eh..that cloak should have been 9k...you multiply the highest costing magic item ability by 2 then add the others. So...its 4k for the Cloak of Charisma +2, should have cost 5k to further enchant it with resistance +1 because 4k x 2 + 1k =9k - 4k=5k. To enchant it further would depend on the enchantment you want on it...if its higher than either existing enchantment then you multiply it by 2 and add the rest, if not then you add the full price of the next.
Where are you getting this from? That isn't even close enough to the real rule to be a reasonable misunderstanding of it.
chitzk0i

07-06-06, 10:03 AM
Why not just get a vest of resistance for 1,000 gold? See Complete Arcane; it's the very last item in the Magic Items section.