| Post/Author/DateTime | Post |
|---|---|
| Ertai Planeswalker08-04-07, 05:21 PM | My group is starting a new adventure without the cleric pc, and we want to cover for his absence by getting some magic items to replace the healing and restorative spell loss. What are good items or pieces of equipment that do this? And is there any other type of item a clericless party would need? |
| Watsyurname52908-04-07, 05:28 PM | First off, Wands of Cure X Wounds and Restoration, assuming you have someone who can use them as well as alot of potions. The next thing is the Healing Belt (MIC pg 110), it costs 750gp, gives a +2 on heal checks and it has 3 charges that you can use to heal 2d8 to 4d8 points of damage, a must for Cleric-less groups. |
| Jaxgaret08-04-07, 05:29 PM | 1) Wand of Cure Light Wounds (DMG) 2) Healing Belt (MIC) |
| Ertai Planeswalker08-04-07, 07:35 PM | We had those cornered, but what else? Not to ignite a debate, but i'm sure a cleric has more uses then being the disposer of cure and restoration spells. |
| GSonic708-04-07, 08:15 PM | Another major use for a Cleric is turning/rebuking undead. Unless you have a Paladin, you will definitely want some items that are good against undeads. Offhand, I don't know any good ones, but you should definitely look into them. What is the rest of the party composed of? If you have a Wizard, then they can cover most of the full spellcaster role, and if you have a Rogue, have them max out UMD for wands. Also, if Races of the Dragon is allowed, you may want to consider having a player play a Spellscale (especially a Bard or Sorcerer, if you have one - they get +2 Charisma). They have a special ability that they can get that lets them treat Cure spells on their spell-list for spell trigger and spell completion activations of magic items, so they can use those wands. |