| Post/Author/DateTime | Post |
|---|---|
| Francius11-15-05, 03:08 PM | Well,the second edition actually covered superficially the aerial combat but the 3.5 simply mentions aerial movement in the DM's guide and nothing more. What happens when two elves battle while riding Griffons? What happens when lord Verminaard attacks a town and a sorcerer takes it to the sky with his fly spell to disturb him? What happens when i want to cover a 150miles distance flying on top of a Pegasi? Is there an official WOTC sourcebook for this kind of rules? I haven't seen any. |
| d_nychus11-15-05, 03:57 PM | Well, to be honest, all you really need for D&D aerial combat IS in the DMG, despite how brief it is. That little portion covers most everything you need to know about flight and flying combat. However, if you want something more comprehensive, the Dragonlance campaign setting has 6 pages devoted to aerial travel, combat, and even special manuevers. Most of this just is more detailed explination of what is already in the DMG, but it also introduces flight checks (Dex based) to make more complex manuevers, and a fairly easy way to catagorize altitudes. If you feel aerial travel and combat needs to be more complex than what is presented in the DMG, pages 242-248 of the Dragonlance Campaign Setting would make for a good addition. Though, personally, I tend to just use what is in the DMG and leave it at that. |
| thedude7211-15-05, 05:24 PM | or, if you are looking for a not to complex look try the arms and equipment guide,its got stats for ground,sea,and air vehicles as well as rules for sea and sky combat |
| Reddius11-16-05, 05:18 AM | Dragonlance Campaign Setting have the most complete aerial combat rules at the end of the book. |