Alchemical Healing Supplies (evaluate and price please?) [Archive] - Wizards Community

Post/Author/DateTimePost
Thelon Fairblade

04-04-05, 07:11 AM
Pain-reliever: Grants 1d6 temporary hp, but cannot raise you above your maximum hp total. Temp hp last for 1 hour.

Quickheal: converts 1d6 lethal damage to nonlethal damage. Cannot be applied more than once per day.

Nightpatch: heals level lethal damage with 8 hour’s rest; cumulative with natural healing and long-term care

Numbpaste: removes 1 point of STR, CON, or DEX ability damage, but only for 1 hour

Coolburn: heals 2 lethal damage caused by fire/flame/heat. Cannot be applied more than once per day.
Lina_Inverse

04-04-05, 07:32 AM
Pain-reliever: Grants 1d6 temporary hp, but cannot raise you above your maximum hp total. Temp hp last for 1 hour.

Quickheal: converts 1d6 lethal damage to nonlethal damage. Cannot be applied more than once per day.

Nightpatch: heals level lethal damage with 8 hour’s rest; cumulative with natural healing and long-term care

Numbpaste: removes 1 point of STR, CON, or DEX ability damage, but only for 1 hour

Coolburn: heals 2 lethal damage caused by fire/flame/heat. Cannot be applied more than once per day.

just use clw and lesser restoration potions.priceing this in my opinion would be worthless,they have to be more expensive than the magical version(as they are non-magical) and thus wouldnt be worth useing.
Santrilla

04-04-05, 07:53 AM
In a low-magic or non-magic world, these would be great. As Lina said, price them similarly to their spell equivalents.

Numbpaste's use confuses me though. As an applicable substance, it wouldn't be great in a combat situation because it could only really be used against helpless foes- and even then, the penalties are remarkably negligible. Compare to ray of enfeeblement, which does a lot more ability damage and is first level.
Thelon Fairblade

04-04-05, 09:02 AM
just use clw and lesser restoration potions.priceing this in my opinion would be worthless,they have to be more expensive than the magical version(as they are non-magical) and thus wouldnt be worth useing.

Lina, you missed the point. These are intended to be non-magical options, and less-powerful than a clerical solution. The world isn't low-magic, exactly, but it *is* low-divine-magic; Adepts are common, but Clerics are rare.

CLW costs 50gp and *heals* 1d8+1; Quickheal only converts 1d6 to nonlethal. Lesser Restoration costs 300 gp and *heals* 1d4 ability damage; Numbpaste only lets you ignore 1 point, for an hour.

Why would you think these alchemical mixtures should cost more than the more effective divine magical potions? I'm thinking they should cost half or less than half - Quickheal might be good at 20gp, but I can't see numbpaste being worth more than 50, maybe.


Numbpaste's use confuses me though. As an applicable substance, it wouldn't be great in a combat situation because it could only really be used against helpless foes- and even then, the penalties are remarkably negligible. Compare to ray of enfeeblement, which does a lot more ability damage and is first level.

Numpaste is for healing, Santrilla, not damaging. It allows someone who has suffered, say, STR damage from a Shadow to regain some of his carrying capacity and combat skills. One point isn't much, but it might be vital if it is the difference between STR 12 and STR 13 (and thus the prereqs for Power Attack and who knows what else)...
Santrilla

04-04-05, 10:00 AM
Ahh, sorry. Totally misread the spell. I think I read 'removes 1 point of STR/DEX/CON' and '1 point of STR/DEX/CON ability damage' at the same time and kinda merged them. :P

And thinking about it, you're probably right about the pricing. It's difficult to properly quantify pricing for new mundane objects.

A few suggestions about wording:


Nightpatch: heals level lethal damage equal to your hit dice with 8 hour’s rest; cumulative with natural healing and long-term care

Numbpaste: removes ignore 1 point of STR, CON, or DEX ability damage, but only for 1 hour[/QUOTE]

Oh, and I like the look of Coolburn. Might be nicer if it was a variable (eg 1d3) amount rather than a fixed 2 points, but then I just like rolling dice :P . I dunno, variable dice accounts for the fact that it'll be more effective on some people than others.
Thelon Fairblade

04-04-05, 12:54 PM
I'll change the wording as you suggest.

I could make Coolburn do 1d3 points... still averages out to 2, and doesn't fully heal a Commoner 1.