| Post/Author/DateTime | Post |
|---|---|
| RavenHawk999906-27-06, 09:31 AM | I tried to do a search, except the search function is missing. I've got a character concept of a sorcerer medic (the DM has decided that for some reason divine magic has not worked properly for 100 years now :rolleyes: ) and would like to know if there are any alchemical healing kits and medicines available, along with their craft dc's. |
| Dalthbar06-27-06, 09:44 AM | So divine magic doesn't work, but that doesn't mean there can't be magical healing or even just healing potions. Bards have access to CLW and a few other cure spells. Bards, if they wanted, can take Brew Potion if they wanted. How does that jive with what your DM is selling? To answer the question - I have seen healing kits that give bonuses to heal checks, but I don't have any of my books on hand, sorry. |
| Haruspex06-27-06, 09:48 AM | In the SRD healing kits give a +2 circumstance bonus on Heal checks, costs 50 gp, and is exhausted after ten uses. It weighs 1 lb. Don't know about crafting it, though. |
| RavenHawk999906-27-06, 10:09 AM | I knew about the healing kits, and thanks for reminding me about bards (don't play bards, so didn't know about it), but what I am looking for are alchemy items to augment the healing kit. |
| InkBlot06-27-06, 12:02 PM | By coincidence, I made up this item earlier this morning - Medicine: Medicine may come in many forms; an infusion of willow bark to ease cackle fever; a soothing salve to relieve the red aches. Each medicine is only effective against the single disease it was designed to treat. If you take medicine, you get a +5 alchemical bonus on Fortitude saving throws against the disease for 1 hour. Special Substances and Items: Item Cost Weight Medicine (vial) 50gp -- |
| runestar06-27-06, 12:08 PM | There's a healing salve in lords of darkness, each application is a full-round action, heals 1d8 hp each time, costs 50gp each, craft check to make one is dc25. :) |
| RavenHawk999906-27-06, 12:43 PM | Medicine: Medicine may come in many forms; an infusion of willow bark to ease cackle fever; a soothing salve to relieve the red aches. Each medicine is only effective against the single disease it was designed to treat. If you take medicine, you get a +5 alchemical bonus on Fortitude saving throws against the disease for 1 hour. Code: Special Substances and Items: Item Cost Weight Medicine (vial) 50gp -- This is great, but what's the craft DC? There's a healing salve in lords of darkness, each application is a full-round action, heals 1d8 hp each time, costs 50gp each, craft check to make one is dc25. Thanks Runestar :) Anyone else have anything? |
| InkBlot06-27-06, 01:29 PM | The craft DC for medicine is 20. A little easier than making antitoxin, as a trade off for having to make the right one for each disease. |