Alchemical Medicine? [Archive] - Wizards Community

Post/Author/DateTimePost
RavenHawk9999

06-27-06, 09:31 AM
I tried to do a search, except the search function is missing. I've got a character concept of a sorcerer medic (the DM has decided that for some reason divine magic has not worked properly for 100 years now :rolleyes: ) and would like to know if there are any alchemical healing kits and medicines available, along with their craft dc's.
Dalthbar

06-27-06, 09:44 AM
So divine magic doesn't work, but that doesn't mean there can't be magical healing or even just healing potions.

Bards have access to CLW and a few other cure spells. Bards, if they wanted, can take Brew Potion if they wanted.

How does that jive with what your DM is selling?

To answer the question - I have seen healing kits that give bonuses to heal checks, but I don't have any of my books on hand, sorry.
Haruspex

06-27-06, 09:48 AM
In the SRD healing kits give a +2 circumstance bonus on Heal checks, costs 50 gp, and is exhausted after ten uses. It weighs 1 lb. Don't know about crafting it, though.
RavenHawk9999

06-27-06, 10:09 AM
I knew about the healing kits, and thanks for reminding me about bards (don't play bards, so didn't know about it), but what I am looking for are alchemy items to augment the healing kit.
InkBlot

06-27-06, 12:02 PM
By coincidence, I made up this item earlier this morning -

Medicine: Medicine may come in many forms; an infusion of willow bark to ease cackle fever; a soothing salve to relieve the red aches. Each medicine is only effective against the single disease it was designed to treat. If you take medicine, you get a +5 alchemical bonus on Fortitude saving throws against the disease for 1 hour.

Special Substances and Items:
Item Cost Weight
Medicine (vial) 50gp --
runestar

06-27-06, 12:08 PM
There's a healing salve in lords of darkness, each application is a full-round action, heals 1d8 hp each time, costs 50gp each, craft check to make one is dc25. :)
RavenHawk9999

06-27-06, 12:43 PM
Medicine: Medicine may come in many forms; an infusion of willow bark to ease cackle fever; a soothing salve to relieve the red aches. Each medicine is only effective against the single disease it was designed to treat. If you take medicine, you get a +5 alchemical bonus on Fortitude saving throws against the disease for 1 hour.


Code:
Special Substances and Items:
Item Cost Weight
Medicine (vial) 50gp --


This is great, but what's the craft DC?

There's a healing salve in lords of darkness, each application is a full-round action, heals 1d8 hp each time, costs 50gp each, craft check to make one is dc25.

Thanks Runestar :)

Anyone else have anything?
InkBlot

06-27-06, 01:29 PM
The craft DC for medicine is 20.

A little easier than making antitoxin, as a trade off for having to make the right one for each disease.