Alchemical Weapon Capsules and advanced uses. [Archive] - Wizards Community

Post/Author/DateTimePost
evangelion1010

09-03-05, 07:52 PM
I recently hit epic with a character that exclusivly throws daggers. Now, the DM has been very accomadating regarding magical enchantments on the daggers, so i can't complain at all there, however I wanted to look for ways to extend my versitility.

Getting to throw tons of daggers a round is nice, and since i'm epic one can afford to spend 10k in a round if it means a nice escape, or a victory.

Now I'm looking for creative uses of daggers and attachments... A few combos i thought up so far

Daggers + Necklace of fireballs - Not incredibly useful at my level, but if you run into something without spell/fire resistance, it can be kinda nice to get 60d6 damage in a 20' radius for 9,000 gp (6 beads at 10d6, 1,500/each). Assuming one explodes, there's a good chance one of the others will expode... which causes them to all make saves again. Seems pretty feasable to me. To get them to activate, use alchemical fire capsules, adding to the damage. For a different flavor, try the scintilating version in magic of faerun. The ice necklace in MoF may also be fun, but not as easily used.

Daggers + Halfling's escape,( in a weapon capsule) (A&EG, specific weapons) - Great if you have a party that doesn't need sight to detect creatures. Each one releases a 30' radius of thick smoke as per fog cloud. Cheap too, at under 300 per cloud, it also allows for a great escape.

Mobile Siege platform (bag of boulders (MoF), distant shot) - Always a fun thing to visualize, and even more fun to ignore physics in D&D, a master thrower tossing 7-8 boulders/round, each one dealing 3d6 damage. 300 gp/boulder, they're sure to have some uses.

If anyone can think up other ideas for this, please post them. Also, ideas for pricing for new items of similar effect (say daylight, silence, darkness, web/grease/other imobilizer)... etc.
evangelion1010

09-07-05, 11:31 PM
:bump: