| Post/Author/DateTime | Post |
|---|---|
| Draneth10-24-06, 12:12 PM | So, weapon capsul retainers (Complete Adventurer) can be attached to a melee or thrown weapon, but not projectile weapons. Shurkens are thrown weapons that are treated as ammunition for the purposes of drawing them, crafting masterwork or special versions of them, and what happens after they're thrown. Since attaching a weapon capsul retainer to a Shuriken does not fall into any of those categories, one would assume that it can be done. However, this really dosn't make much sense, all things considered. Not only is the capsul too large to allow the shuriken to fly properly, but it would appear that it too would be lost after the weapon is thrown. Therefore, it would be logical to assume one of the following: a) Weapon capsul retainers cannot be used on shurikens because they are ammunition, which would imply that a Shuriken is counted as ammunition in more cases than are listed in the PHB. b) The Weapon capsul retainer is attached to the user's hand instead of the shurken, so that the alchemical weapon capsuls can be used on the weapon as it is being thrown, and without affecting it's flight (or costing you 116 gp for a shurken that does and extra d6 damage only once). So, I put forth the question to DND players more experienced than I: Which is it? |
| draconic_swine10-24-06, 02:31 PM | I'd have to go with (A). Reading the SRD (http://www.d20srd.org/srd/equipment/weapons.htm#thrownWeapons) entry on Thrown Weapons, it seems that the only "properties" they have is that they have a Range Increment and add Strength bonus to damage. Based off that, I'd say that shuriken are closer to being ammunition than thrown weapons. Besides, (B) doesn't make that much sense as an explanation. From what you say, the Capsule Retainers pretty much explicity say they are attached to the weapon, and causing the capsule to break on the weapon first wouldn't allow weapons to survive very long if you use substances like acid. |