Alcohol (hic) [Archive] - Wizards Community

Post/Author/DateTimePost
Evandar_TAybara

01-22-07, 08:08 PM
Are there official rules for the effects of alcohol consupmtion anywhere? :pint:

Evan.
SirCaran

01-22-07, 09:36 PM
AaEG has alcohol rules
Evandar_TAybara

01-22-07, 09:41 PM
Ta :)
Fencerboy

01-22-07, 09:45 PM
Might I humbly ask what AaEG is, and since I definately don't possess it, if someone might PM me the rules? This is something that I think would be interesting to incorporate into my campaign.
:pint: :pint: :pint:
SirCaran

01-22-07, 09:59 PM
The Arms and Equipment Guide

it is basically a fort check starting at the dc of the alcohol being consumed
SKAMBANKT

01-22-07, 11:26 PM
Those rules are crap.:P
a character with normal stats is hammered, plastered or out cold after like six or seven drinks.
I can drink that in thirty minutes, and still walk a straight line.
Anyone who can survive a beating with a greatsword should do better than me.
Houseruling on the topic is way better.

The rules are fun reading though...:D
LiefKarakse

01-23-07, 12:57 AM
The Arms and Equipment Guide

it is basically a fort check starting at the dc of the alcohol being consumed

ya
runestar

01-23-07, 07:34 AM
Or heck, just make yourself immune to poison...:D
Constantin_Guderian

01-23-07, 08:56 AM
Those rules are crap.:P
a character with normal stats is hammered, plastered or out cold after like six or seven drinks.
I can drink that in thirty minutes, and still walk a straight line.
Anyone who can survive a beating with a greatsword should do better than me.
Houseruling on the topic is way better.

The rules are fun reading though...:D

Well sure.. in 30 minutes your body hasn't had time enough to succumb to the effects of 6 or 7 drinks. (btw, 6 or 7 drinks of what?) Alcohol's effects also need time.. just as the wearing-off of the effects of alcohol also needs time.

But anyway... if you want to equate the DC to Proof as opposed to DC for type of alcohol, remember that 100 Proof = 50% alcohol by volume. So, drinking 1 fifth (of a gallon) of 180 Proof Whiskey, or Whisky if you are drinking Scotch (90% Alcohol by volume) is like drinking 18 pint sized steins filled with Stout (which can vary but is usually around 5% or 10 proof). Rarely do alcohols exceed 180 Proof but if for some sick, demented, and twisted reason (home distillers not counting, hehe ;) ) you desired to set the high mark at 200 Proof, then setting the DC at a 1 for 10 Proof ratio would give you somewhere to start with the DCs vs possible intoxication. Of course this would be a Constitution check (though it could be argued as a Fortitude check). And the effects of each successive drink is additive, provided the time between each drink is less than say the characters base Con score. Yes, those with a hardy Constitution score should do very well at drinking their mates under the table...

SPOLIER: In a previous campaign, I had one player's character bet another player's character in a drinking game. Unbeknownst to the one proposing the bet, another character in the group cast Purify Water onto the alcohol that the second character was having to imbibe! A bit sneaky, yes, but the initiating character never wasted his (or the parties) time in attempting this again... ;)

EDIT: Of course!! Include all commensurate bonuses for a high CON (if using FORT for figuring the save, start with his base FORT save) and/or any other trinkets or moodifiers the slosher may wish to enhance his drinking abilities with. :)
dengarbountyhunter

01-23-07, 08:23 PM
Whatever you do, don't make it normal ability damage... it heals so slowly that you could have a hangover for weeks under such rules. Houserule it to be ability damage that heals faster, for example.
Constantin_Guderian

01-24-07, 04:57 AM
Whatever you do, don't make it normal ability damage... it heals so slowly that you could have a hangover for weeks under such rules. Houserule it to be ability damage that heals faster, for example.

Well it should be treated similarly as fatigue and then exhaustion rules concerning CON rolls vs forced marching. That will take care of the possible and horrendously misguided possibility of it being treated as normal ability damage. 1 hour of complete rest (and no drinking) will begin the reversal of the deliterious affects of intoxication. The actual time for complete recovery being inversely proportional to the time taken to get to the present state of inebriation. As for recovery after a full blown failure vs a CON DC roll, this should be again modeled on the requirement for recovery from exhaustion. Check the PHB, Adveturing Section on the same page as the table for Overland Movement by Animals. THere is a section there concerning what happens to characters if they attempt to force march themselves (on foot) or by animal and the requirements to do such actions. Information on recovery from fatigue and the later stage, exhaustion, can be found in the Glossary at the back of the PHB.
Evandar_TAybara

01-24-07, 07:50 PM
Thanks for the input - some good ideas here. I've asked my gaming store to put aside a copy of the A&EG (which I've been meaning to get for some time now for the vehicle section), but was wondering after what people have said whether it's worth the effort to get down to my store this weekend for the alcohlol rules (which are the only thing I need right now) if the mechanic of alcohol consumption is so badly skewed as you all seem to think it is? What I was assuming was that there would be a chart of effects based on amount drunk, (assuming Con/Fort checks are failed) starting with things like minor penalties to Dex based checks all the way up to unconsiousness then death by poinsoning. Does it have something like this at all?

Evan.
woodwalker

01-24-07, 08:17 PM
Might I humbly ask what AaEG is, and since I definately don't possess it, if someone might PM me the rules? This is something that I think would be interesting to incorporate into my campaign.
:pint: :pint: :pint:

you dont know what the AaEG is? thats crazy talk! its probably my favorite book. my brothers too, as it has a lot of pictures.
Constantin_Guderian

01-25-07, 05:04 AM
Thanks for the input - some good ideas here. I've asked my gaming store to put aside a copy of the A&EG (which I've been meaning to get for some time now for the vehicle section), but was wondering after what people have said whether it's worth the effort to get down to my store this weekend for the alcohlol rules (which are the only thing I need right now) if the mechanic of alcohol consumption is so badly skewed as you all seem to think it is? What I was assuming was that there would be a chart of effects based on amount drunk, (assuming Con/Fort checks are failed) starting with things like minor penalties to Dex based checks all the way up to unconsiousness then death by poinsoning. Does it have something like this at all?
Evan.

If memory serves me vcorrectly, years ago (back in the Hey days of 1st Ed), I believe there was an article in Dragon Magazine concerning the deliterious effects of alcohol on a character. I am be projecting faulty memories, but if I am not.. if you know anyone who has a copy of the Dragon Magazine Archives, they may be able to look it up for you... ;)

you may need to do a bit of tweaking for them to work more smoothly in your campaign, but you can try it (if they exist).
Fencerboy

01-25-07, 03:14 PM
BTW, about ten seconds after I posted that I realised (duh)
Just so you know I'm not quite that dumb.
And it's gotten some pretty poor reviews from most people...
Arcanis_the_Omnipotent

01-25-07, 05:20 PM
I think it's a good supplement. Although I wouldn't buy it, I'm just cheap. So just because I wouldn't buy a supplement doesn't mean I don't like it.