| Post/Author/DateTime | Post |
|---|---|
| Priest_of_Shaundakul04-03-06, 02:08 AM | Does anyone here have any kind of rules they use for spells/attacks and how they look underwater? I'm having a difficult time envisioning a flame strike or flurry of blows in the ocean. :embarrass |
| texanhick2004-03-06, 02:21 AM | well, a flame strike is half holy half fire damage anyway, who's to say the energy doesn't travle through the water, way i see it the water would super heat as the spell energy tore through it (not enough to add damage to anyone around mind you) half the damage comeing from hot water half from holy damage, a fireball, same effect, the water around the subject super heats for a flash second.. flurry of blows..the monk keeps his fist open like a knife till the last second of impact clenching his fists and making contact, this way he's got the least resistance in the water and can fight at full speed :) now this is all conjecture on my part, if there are rules for spells/fighting under water i've never had to deal with that. |
| Xeviat-DM04-03-06, 04:44 AM | Fire spells cannot normally be cast under water; I believe the DMG has the rules on this (something like a Spellcraft check DC 15+spell level is required to cast a fire spell underwater, if I remember correctly). And as far as a monk's flurry, the only stipulation I remember is that slashing and bludgeoning weapons deal half damage when used underwater, or they take some sort of penalty to hit. My books aren't with me, so I don't remember for certain. Someone will though. |
| Priest_of_Shaundakul04-03-06, 04:58 AM | I didn't need rules help, but thanks anyways :D If anyone else here has spells/attacks/actions they have a unique way of visualizing underwater, please list them. :cool: |
| RavenDrake04-03-06, 05:12 AM | Spells that utilize fire become steam underwater(if you succeed your Spellcraft check as Xeviat pointed out), but otherwise function exactly the same(now Stormwrack or some other supplement may have alternate or specialized rules for that sort of thing, but core says they're the same, just visually different). For [i]Flamestrike[i] imagine swirl of golden light the errupts into a massive column of superheated steam. That's [i]Flamestrike[i] underwater.(no, it dosen't displace water, it dosen't create a shockwave, it just makes steam, then vanishes. Because it's magic. If you and your DM want to work out something else as alternate rules, have at it). Flurry of blow works as well underwater as attacking with any weapon underwater. It's going to be a bit clumsy, and a bit slower... the details are covered Here, in Underwater Combat (http://www.d20srd.org/srd/wilderness.htm#underwaterCombat) in the SRD and also in the DMG |
| Priest_of_Shaundakul04-03-06, 06:52 AM | Thanks Texan and Raven so far, THAT's what i'm talking about. :) Others, feel free to toss in your own interpretations. |
| Tristan04-03-06, 12:54 PM | I imagine that most phyiscal combat would end up looking like the slowmo, dramatic effect in movies, or in the case of unarmed combat, like dancing almost. arrows and bolts would leave ripples in their wake. I'd also imagine that if a pair of warriors found themselves sword fighting in mid water(away from the surface or the bed) they might become distracted and end up swirling around eachother (like how one might imagine two dragons fighting in midair). They are two distracted to orient themselves. |