| Post/Author/DateTime | Post |
|---|---|
| VedicDragon11-07-05, 12:09 PM | How would a Paladin get alternate Mounts? Aerial Mounts? Griffins perhaps? Are there feats for that? |
| Killer_DM11-07-05, 12:39 PM | Page 204 in the 3.5 DMG has information on these, for instance at 8th level you can summon a Dire Lion as a mount. How scary would that be? A Dire Lion in barding charging across the field with a Paladin on his wielding a lance. Heh heh heh....good times! |
| Kaboth11-07-05, 01:25 PM | In addition, with DM approval you can use leadership feat to get special mount and I think there is a feat called Draconic Mount which gives like a Dragonell as a mount that will stack with a a Paladins mount. |
| =rok=11-09-05, 01:26 PM | Dragonoicon has info on dragon mounts for Paladins personally I think you should just speak for your DM and play what you want to play. I have had a Silver Dragon mount for most of the game and I just try not to be munchkinie about it |
| Rulebook11-09-05, 03:13 PM | it says in the DMG that a paladins mount should be at most his Paladin Level -3 for ground mounts, and Lvl-4 for other types (flying, swimming, etc) that being said, a Celestial Dire Lion is one helluva good mount, as is a Celestial Griffon |
| VedicDragon11-09-05, 03:46 PM | My DMG is on loand . . . So what Paladin Level/Charisma bonus/Leadership score would I need to get a Griffon? Obviously I'ld have to spend the feat to get it to be a Celestlial Mount. |
| Rulebook11-09-05, 05:07 PM | i dont think you'd need a feat for it, just high enough level... and throw your BoED out the window. it slows down good powergaming, and speeds up bad powergaming. |
| Avalon JaKoro11-09-05, 10:25 PM | My brother had a pegasus for his paladin mount and it turned out to be really great because they're suposed to be hard animals to control and stuff but I don't remember much about it. I never read the monster manuals very closely. |
| Sarge11-11-05, 08:32 AM | Ironically, the best mount in the game happens to be the party wizard. You make a halfling paladin, and assuming your party wizard is a human or elf, you ride the wizard as your mount. The advantage of doing this is that your mount (which is also the party wizard), gains tremendous defensive benefits. First, you can prevent your mount from taking damage with a successful ride check. What a great way to keep your party wizard from getting killed by a stray attack. Furthermore, once you make the party wizard your special mount, he gets all manner of defensive bonuses, like being able to share your saves (which is great since you're a paladin). Your only real obstacle to this strategy is players who take roleplaying too seriously and refuse to have their wizard put on a riding saddle. But you should be able to convince them after you show them all the great defensive bonuses they'll be getting from letting you ride them. Anyhow, I hope this advice helps you to construct a better mounted paladin. |
| Rulebook11-11-05, 09:50 AM | i dont think your wizard is specifically trained as a war mount... he'd have to roll the saves against panic... |
| Zetakya11-11-05, 10:28 AM | i dont think your wizard is specifically trained as a war mount... he'd have to roll the saves against panic... :clap: :rofl: |