Alternate turn undead [Archive] - Wizards Community

Post/Author/DateTimePost
Zog_Jakome

12-10-07, 06:09 PM
Lately I have been wondering how to enhance the alternate turn undead in complete divine. The way it works in the complete divine gives no insight as to how feats that affect turn undead affect the variant. I have thought of a way to have the same turn undead rules but have it deal damage.

The only problem I see with this is there are a lot of rolls involved but I don't think it could be avoided. tell me what you think...


Turn undead- Level check damage

Step one- roll to see if you affect the HD of the undead
There is a different turning check
The formula is as follows

1d20 + cleric level + charisma mod + turning check mods

The DC is as follows

10 + undead HD + turn resistance

step 2- If the cleric exceeds the DC, the undead are affected to the full extent.

Damage = 1d6 per cleric level

If the cleric fails by less than 5 the damage is halved
If the cleric fails by 5 or more, but less than 10 the damage is quartered
If the cleric fails by 10 or more the damage is negated

Here’s the catch, the cleric can only affect a number of HD equal to cleric level + charisma modifier + 7

Effects that mimic a greater turning grant double damage only if the cleric passed.
Empower turning multiplies the number of HD you can affect by 1.5
Heighten turning acts just as the feat suggest, adds to turning check, subtracts from number of HD affected.

The radius of the effect is a 60 foot burst
Watsyurname529

12-10-07, 06:14 PM
Let me say that posting the same post in 4 different forums is not a good way to get things critiqued. That and posting it in the completely wrong forum as well.
WizO_Brak

12-10-07, 06:27 PM
Closing duplicate thread.

~Brak