| Post/Author/DateTime | Post |
|---|---|
| Zog_Jakome12-10-07, 06:09 PM | Lately I have been wondering how to enhance the alternate turn undead in complete divine. The way it works in the complete divine gives no insight as to how feats that affect turn undead affect the variant. I have thought of a way to have the same turn undead rules but have it deal damage. The only problem I see with this is there are a lot of rolls involved but I don't think it could be avoided. tell me what you think... Turn undead- Level check damage Step one- roll to see if you affect the HD of the undead There is a different turning check The formula is as follows 1d20 + cleric level + charisma mod + turning check mods The DC is as follows 10 + undead HD + turn resistance step 2- If the cleric exceeds the DC, the undead are affected to the full extent. Damage = 1d6 per cleric level If the cleric fails by less than 5 the damage is halved If the cleric fails by 5 or more, but less than 10 the damage is quartered If the cleric fails by 10 or more the damage is negated Here’s the catch, the cleric can only affect a number of HD equal to cleric level + charisma modifier + 7 Effects that mimic a greater turning grant double damage only if the cleric passed. Empower turning multiplies the number of HD you can affect by 1.5 Heighten turning acts just as the feat suggest, adds to turning check, subtracts from number of HD affected. The radius of the effect is a 60 foot burst |
| Watsyurname52912-10-07, 06:14 PM | Let me say that posting the same post in 4 different forums is not a good way to get things critiqued. That and posting it in the completely wrong forum as well. |
| WizO_Brak12-10-07, 06:27 PM | Closing duplicate thread. ~Brak |