An alternative to magic item-shopping. [Archive] - Wizards Community

Post/Author/DateTimePost
skywyze

06-06-07, 05:53 PM
I've toyed around with an idea for a while now... You know all those metric tons of gold you spend when you go buy yourself something like a +10 weapon? It takes 2.1 tons of gold coins to buy such a weapon, so where does all that gold disappear to? What is it that the item creator needs that costs so much money?

The only answer I could come up with is: Rare, exotic ingredients. So then it stands to reason that, instead of giving your players literally tons of gold to play around with in the shops, the item creator could send them on a quest to gather these exotic ingredients themselves. Once they have all the ingredients, the enchantment could be done for just XP-money.

Maybe the creator could even use some kind of spell to charge the xp to the adventurers themselves, thus eliminating the need for money from the pursuit of magical items entirely?

Needless to say, this would take some cooperation between the player and the DM, but I think it could work and that it would make for a lot of fun. Imagine having to scour the earth for red dragons and then trying to strike a bargain with said dragon because you needed it to breathe on your sword to ignite it, as the last part of its enchantment. It'd be a lot cooler than just finding it on some dusty shelf somewhere.

Thoughts? Opinions?
RikuKupo

06-06-07, 06:31 PM
Yes it would be much cooler to do it that way. But when you get right down to it, you would have to go on enough quests that you would have gained 200,000 gp if they had standard rewards in order to preserve balance. And the players paying their own XP was the subject of an article here a while ago. It's also common (at least in the games I play) to pay your own XP, because it costs less gold and keeps you at low-mid levels longer, which in my book are more fun than super high level games.

BTW, your sig is evil, and I sentence you to 1,000,000 years in the abyss
CryoSilver

06-06-07, 06:34 PM
At high levels, much capital is going to be in the form of gems and platinum, rather than gold. It's sort of like saying, "Wow, it would take a lot of quarters to buy a Mustang; maybe people should pay with engines?"

Alternate currency is the answer.
skywyze

06-06-07, 06:36 PM
BTW, your sig is evil, and I sentence you to 1,000,000 years in the abyssWhich part, the one about spaying your cat girl? Damned things go around mating with just about anything. Filthy creatures.

Also, I have to say that I like the idea of keeping the players at mid-low levels for a while...:devil:

At high levels, much capital is going to be in the form of gems and platinum, rather than gold. It's sort of like saying, "Wow, it would take a lot of quarters to buy a Mustang; maybe people should pay with engines?"

Alternate currency is the answer.It still begs the question though - if Joe Dirt the Mud Farmer makes a gold a year, where do people get all their money?
CryoSilver

06-06-07, 06:39 PM
Joe the Farmer makes far more than 1 gp per year. See the relevant articles in Regdar's on that.

As for "Where does the money come from?" the answer is simple: the ground. People mine it. And if they can't find it on the Material, they can get it from the Plane of Earth.
skywyze

06-06-07, 06:43 PM
Joe the Farmer makes far more than 1 gp per year. See the relevant articles in Regdar's on that.

As for "Where does the money come from?" the answer is simple: the ground. People mine it. And if they can't find it on the Material, they can get it from the Plane of Earth.Ok, so let's say you *could* theoretically carry your entire treasury to your local magic item shop by having it converted into gems. Wouldn't it still be cooler to earn your magic items than to just buy them somewhere or pick them up off of some old, dusty shelf?

I guess I'd just like magical items to be... Well... Magical. Not just mass-produced slop.
CryoSilver

06-06-07, 06:50 PM
Ok, so let's say you *could* theoretically carry your entire treasury to your local magic item shop by having it converted into gems. Wouldn't it still be cooler to earn your magic items than to just buy them somewhere or pick them up off of some old, dusty shelf?

I guess I'd just like magical items to be... Well... Magical. Not just mass-produced slop.
That's up to you. Once I get my 200000 gp, I'd like to go to the nearest city with a 20th level wizard and get my +10 sword, no problems. D&D magic is not literary magic: it is neither rare nor mysterious. Most towns have a wizard or three, a handful or clerics and the odd other spellcaster.
RikuKupo

06-06-07, 09:44 PM
The cat girl part. NOBODY TOUCHES MY CATGIRLS!!! I'm ok now...

It's for simplicitys sake. If you had to go on a grand adventure for your stuff then you could never just go on a grand adventure for fun :P