An An item that makes you practically invulnerable [Archive] - Wizards Community

Post/Author/DateTimePost
Gnomish Fritos

08-22-05, 09:31 PM
So, I was thinking of making an item that when worn, increases your power in some way (like any other item). However, I would make it so that whenever this item is taken off, the wearer would become practically invulnerable and immeasurably powerful for a short period of time. However, once the effects wore off, the wearer would lose almost all of its previous abilities/training.

Example:

Shayol is a sorcerer. Before he sets out to adventure his Teacher gives him a glove of that sligtly increases his power and he tells Shayol "This glove will incerase your power, however, once you put it on you may never take it off, for once you do, your power shall become immeasureable for a short period of time, but after that, you shall lose all your power." So Shayol wears the glove, and one day he meets an enemy he cant hope to defeat. The enemy toys with him, knowing he is no challenge, and taunts him with the fact that he killed Shayol's teacher. When Shayol hears this, he decides that revenging his Teachers death is worth losing his own powers so he rips off the glove....

This is where i need some help...I was thinking of giving a +20 to AC, and for the example of sorcerer above giving him the ability to make all spells suceeded automatically and and having them sudden maximzed. However, once this Immense Power wore off, he would lose all class abilities, suffer a -5 to all saving throws and a -10 to BAB.

I would only ue this for a campaign ending thing, and only if it was like with a party of 2 people, or maybe if I was just doing one little side quest with a character never being used.

I'm not saying this is a good idea, I would just like to see it statted.
RandomMage

08-22-05, 10:31 PM
Another Bleach fan...
Gnomish Fritos

08-22-05, 10:39 PM
Haha, that is true.
Felectrode

08-22-05, 11:04 PM
It would be disasterous if an enemy somehow managed to remove it from the PC.

Also, what is the ruling on effectiveness when worn again be the same person or another person?
Gnomish Fritos

08-23-05, 12:40 AM
The Item would have to be broken to take it off.

In the example of the Glove, the glove would have to be torn off to get it off.
Thorak

08-23-05, 01:30 AM
Sure hope you never fail a save.

When you fail a save, your items start making saves.
JadeSpider9643

08-23-05, 01:46 AM
such an item sounds interesting, but extremely inconvenient, I've been in several situations where it was seperated from all magical items and weapons, being temporarily arrested in one instance, the guards took off my ring of sustenance because it was magical...man was that a pain. But to have an item like the one here removed...BAD! BAD! (Bad means un-good!)
NeueRegel

08-23-05, 04:46 AM
This is where i need some help...I was thinking of giving a +20 to AC, and for the example of sorcerer above giving him the ability to make all spells suceeded automatically and and having them sudden maximzed. However, once this Immense Power wore off, he would lose all class abilities, suffer a -5 to all saving throws and a -10 to BAB.

I would only ue this for a campaign ending thing, and only if it was like with a party of 2 people, or maybe if I was just doing one little side quest with a character never being used.

I'm not saying this is a good idea, I would just like to see it statted.
So, let us get this straight... Glove is removed, wizard is god for a battle, and then, he suffers from "what, exactly?", after the game and character is finished forever?



















How about, applying all of the penalties first. The glove must be worn for one week (at all ability losses) before it's removal has the effect of granting "Godhood for a day"...

Now, I feel better.

NeueRegel
Gnomish Fritos

08-23-05, 10:16 AM
The point of it would be to make it a campaign ending thing. I don't want the character using it before the last battle, so If the penalties lasted indefinetly after the empowerment, the player obviously wouldn't want to play that character anymore.

What Im saying is, when the player uses it, he is done with that character after the battle he takes it off in.

This would mean that a (smart) player would never take it off, unless A) he didn't want that character anymore or B) It was the last thing he was going to get to do with that character.

If he just had to suffer penalties for one week, he could just go into hiding for a week, then boom, he has immeasurable power for a day to overcome any challenge.

I would want this to be a climactic item.
Keenath

08-23-05, 10:47 AM
In Bleach, [spoilers ahead], one of the characters has a glove that he uses to manifest his magical bow. However, after training enough to actually USE the glove, he can't remove it.

He's trained his body to produce huge amounts of spirit energy, to produce the "pressure" necessary to properly use the glove (to devastating effect), but it also acts as a focus and a limiter, because a human body isn't made to withstand that kind of spirit force under normal circumstances. If he removes it, he'll gain a thousand times his normal power for a half-hour or so, as all his spirit energy blasts out, and then he'll be left with practically no spirit power at all, and the source of spirit power damaged, leaving him a completely normal human.

The OP is trying to recreate this in a D&D setting. However, I feel compelled to state once AGAIN -- anime is not a good source for D&D items. Anime heroes are always the best in the universe; otherwise they wouldn't be on the screen, facing the greatest evils ever known. They're broken in a D&D setting, because D&D is designed around balanced teams. The Big Eyes, Small Mouth gaming system is designed for unique, powerful heroes; that's where you should be looking to create something overwhelming like this.

I suppose you could argue that something like this is a workable minor artifact, but I can hardly imagine anyone using an item that leaves you a level 1 commoner after activating it.

Edit: Actually, this COULD theoretically work as a Weapon of Legacy, perhaps. One of the higher-level rituals could require that the user never henceforth remove the item while alive; doing so destroys the item and inflicts X-1 negative levels, where X is the character's level... (Or just a number of negative levels based on the ritual-level. If this were the 15th level ritual, it inflicts 14 negative levels, and when you unlock the 20th level power, it increases to 19 negative levels. Or something like that.) Taking it off would practically have to give you god-level powers, though, or something along that line. (Note: for balance's sake, you can't die, have it removed, and get rezzed -- when ressurected, you get the same effects you would have at the moment of removal had you been alive.)
kalstrand

08-23-05, 07:41 PM
I think it would work as an artifact. When reading your description it made me think of the Hand of Vecna and how when needed most it would abandon the wielder.

Being an artifact it could make you Superman for awhile and the side effect is leave you a level 1 commoner after the power was used.
Gnomish Fritos

08-23-05, 07:46 PM
I'll have to take a look at WoL now.

Thanx for the input.

My group is more of a rolepleying group. We aren't the Hack and Slash type, so if an evil villian bashes somenone important from their background, they want revenge, and if its final encounter, they would be willing to sacrifice their characters for the fame it would give that char. (I have my own world, and the thing characters do greatly effects my world, therefore, that would be a way to make a big impression on my world.)

And also, i would just like to say it again:

I don't really want this item to use it in my campaign, I just wanted to see how people would make it fit into DnD rules.

And if I EVER used it, it would prolly be for a one on one session with a particular player that I know isn't a jackass, lol.
Khasmordan

08-24-05, 01:07 PM
My group is more of a rolepleying group. We aren't the Hack and Slash type, so if an evil villian bashes somenone important from their background, they want revenge, and if its final encounter, they would be willing to sacrifice their characters for the fame it would give that char. (I have my own world, and the thing characters do greatly effects my world, therefore, that would be a way to make a big impression on my world.)

Weapons of Legacy is the book for you to create this. They have a complete section on making WoL's. From what I read of it so far, the weapons in the book and the ones you create add a whole new aspect to role playing that can be really fun and exciting. Good luck working on this!!

PS: I'm a Bleach nut as well :P
WihHizwind

08-29-05, 02:47 AM
A couple of things to look at:
Tenser's Transformation.
A spell that gives you immense physical/melee power, but leaves you unable to cast spells for the duration. Use this as a base for what you are thinking - it is the only spell I know of that makes you (even if temporarily) lose your spellcasting ability.
Secondly, I advise that the effect isn't that you lose all spellcasting ability - that it instead gives you negitave levels equal to your spellcasting class (to a minimum of say, 10), which have an incredibly high DC to save against after 24 hours.