| Post/Author/DateTime | Post |
|---|---|
| Lastel09-19-04, 05:11 PM | Forgive me if this has been posted before... ________________________________________ Hatchet A useful tool combining the effectiveness of an axe with the functionality of the hammer. A great survival device that puts many uses into one, solid, instrument. The hatchet is also functional as a melee weapon and due to its size, weight, and balance, is particularly useful as a thrown weapon. Martial Light Melee Weapon Cost 10 gp this fillerAxe/Hammer Dmg (S) 1d4/1d3 Dmg (M) 1d6/1d4 Range Increment 10ft Critical x2 Weight 3lb ________________________________________ As you can see, it’s basically a Throwing Axe combined with a Light Hammer. That’s the picture I was looking for. Nothing too special, but a useful tool, especially for a Ranger. Anyways, please critique, seems fine, but what do I know? |
| Kevlimin Soulaxe09-19-04, 05:50 PM | Whoa. What kind of hatchet is this? An actual hatchet would be an improvised 1d4 at best. And not throwable. How do you throw a double weapon anyway? |
| Lastel09-19-04, 05:55 PM | Throwing hatchets is fairly common. Here is an example just incase we arent thinking of the same thing:Hatchet (http://www.ishop.co.uk/ishop/images/982/ha68b_ou.jpg) |
| Kevlimin Soulaxe09-19-04, 06:06 PM | Most hatchets aren't throwable unless they are specifically balanced for it. Then they are throwing axes. |
| Lastel09-19-04, 06:10 PM | Well then, what would you suggest? Personally, I think the throwing part of it is fairly important to the weapon. So what should be done to fix it? |
| Kevlimin Soulaxe09-19-04, 10:14 PM | I honestly dont see what niche this is trying to fill. A combat hatchet would be a handaxe or throwing axe, and where does the 1d4 bludgening come from? Double weapons have each weapon on different sides of the handle, and having a double light weapon is totally unbalancing. Wield two of them, and you do as much damage as a guy duel-wielding a Greatsword and armor spikes. And you can throw it. Totally unbalanced. |
| ksbsnowowl09-19-04, 10:47 PM | I honestly dont see what niche this is trying to fill.A weapon that can be used alternatively as a slashing or bludgeoning weapon from round to round (or even from attack to attack in a full attack action). And to better emulate the stats of a particular type of throwing axe (a tomahawk - at least I am assuming).A combat hatchet would be a handaxe or throwing axe, and where does the 1d4 bludgening come from?You obviously haven't dealt much with tomahawks. Take a look here (http://www.coldsteel.com/axes.html). Both the Rifleman's Hawk and the Trail Hawk have hammer heads on the axe head's reverse. The 'back end' of the Trail Hawk makes an excellent weapon; I know, I have it. And tomahawks are most certainly hand/throwing axes.Double weapons have each weapon on different sides of the handle, and having a double light weapon is totally unbalancing.This isn't meant to be a 'double weapon' in the sense that it can be used to make TWF-style attacks with it (as one would with a quarter staff). It simply allows you to use either side of the weapon's head for differing damage types (and amounts).Wield two of them, and you do as much damage as a guy duel-wielding a Greatsword and armor spikes.How so? Edit: BTW, I think the stats are fine, and is how the throwing axe should have been presented to begin with. |
| Watchman09-20-04, 05:22 AM | Having another "weapon" at the reverse side of axes, picks and hammers of all sizes was pretty common practice anyway, back at the day - and it tended to be either one of the other two. Simple functionality, really - all of them had the same basic working principle (lever plus weight at the end), filled more or less the same tactical niche, only really differed in their specific damage-dealing medium, had a reverse side not as such used for anything, and tended to serve as a primary melee weapon - and opponents rarely deigned to wait until you put away your current weapon and picked one better suited to dealing with their specific armor setup. Hence, "two weapons in one". The endless and bewildering variety of actual polearms followed the same principle, the halberd being probably the best-known "all-purpose" one and incidentally directly derived from the earlier practice of making war-axe heads with a reverse spike or hammer and sticking a small spear-head onto the top of the shaft. |
| Kevlimin Soulaxe09-20-04, 10:12 PM | ksbsnowowl: You obviously dont read. His weapon is called a hatchet. Not a tomahawk. Hatchet. If it was a double weapon: 1d6+1d6+1d4+1d4= 2d6 (greatsword) + 2d4 (better than armor spikes) and throwable. Dont even play the power attack/strenght card. Thats not what i am talking about. |
| psionichamster09-21-04, 10:30 AM | ksbsnowowl: You obviously dont read. His weapon is called a hatchet. Not a tomahawk. Hatchet. If it was a double weapon: 1d6+1d6+1d4+1d4= 2d6 (greatsword) + 2d4 (better than armor spikes) and throwable. it's not a double weapon. perhaps that was unclear in the original post, but nothing specifically said it WAS a double weapon, either... it's a hatchet, and "tomahawk," "handaxe," or even "skaldsborosjebop" could all refer to the same thing...semantically, this is an unimportant point. the d6/d4 damage quote (i assume) refers to the different heads of the weapon, and as mentioned above, this was a VERY common tactic of melee weapon manufacturers... as far as throwing a normal camp hatchet...i wouldn't recommend it. if you had one with a straight, wooden handle and a more straight, thinner blade, go for it, but the first pic. link shows a typical camp hatchet/hand axe, NOT good for throwing, but VERY useful for small chopping tasks, or even as a stand in cleaver. the hamster BTW, why would a char wielding a double weapon get the 4 attacks posted above? there was no mention of TWF or Imp TWF anywhere... h |
| Kevlimin Soulaxe09-21-04, 04:34 PM | "it's a hatchet, and "tomahawk," "handaxe," or even "skaldsborosjebop" could all refer to the same thing...semantically, this is an unimportant point." Well dont forget that wielding a half-timer requires a probe paranoid democracy hand in addition to a spiritual keyboard addams pen or you will grade the celibater's gridlock. Names dont mean anything, huh? |