| Post/Author/DateTime | Post |
|---|---|
| Athanatos12-04-05, 11:39 AM | For a comedy-themed game I'm going to be running soon, one of my players wants to wield what amount to a lightsaber from Star Wars. The setting is still going to be a traditional medieval high-fantasy type place, but he wants a weapon that can both fit in the setting and have properties similar to those of a lightsaber. Any reccomendations on what properties should be given to the weapon, what base type, what proficiencies needed, and so forth- as well as where to find all of those- will all be greatly appreciated. Thanks in advance! |
| TattooedMonk12-04-05, 11:46 AM | *cough* rod of lordly might *cough* |
| Inigo Carmine12-04-05, 12:09 PM | Brilliant Energy Bastard Sword. |
| Surreal12-04-05, 01:17 PM | Brilliant Energy Bastard Sword. Might as well slap on Vorpal while you're at it, then curse when you have to fight an ooze. |
| Athanatos12-04-05, 11:46 PM | What would be the solution to the fact that Brilliant Energy doesn't work on constructs and undead? I.e. how many +s in the cost calculation do you think should be added as compensation? |
| Goreg Skullcrusher12-04-05, 11:59 PM | An exotic one-handed 1d8/19-20 weapon that is finessable, with the both Hideaway (Races of the Wild) and Shocking enhancements on it. Hideaway couldn't have possibly been designed without Lightsabers in mind, IMO. For added effect, keep adding Shocking to your blade as you obtain wealth. Just don't fight any Demons. |
| Rulebook12-05-05, 07:46 AM | +x flame, shock bastard sword that ignores hardness. |
| Rakzaar the Hallowed12-05-05, 08:06 AM | hmm... based off previous posts, i say the a Lightsaber should be be pretty much a bastard sword that does either 1d20 positive energy damage (the 1d20 damage from starwars knights of the old republic rules) or maybe the normal 1d10 for bastard sword plus 1d10 fire damage (burning/melting of steel??).. Make it "adamantite" so that it bypasses hardness of objects, or weapons etc. Maybe you could give it the ability to be turned on/off as a free action (flip of switch). having the lightsaber on gives -30 to hide checks (i mean c'mon! its a big flashy light stick!). i would say exotic weapon prof. would be needed to use the weapon correctly, as (i'm pretty sure) all the weight is in the handle/hilt instead of the whole weapon, so for a normal fighter this would be very odd indeed. For abilities: Keen, at least +1 enhancement bonus, maybe vorpal - but keen makes it just as bad with high damage and cutting off limbs etc with crit. hmm... i just read my DMG, and it seems that the Brilliant Energy (adds +4 bonus to weapon price) ability sort beats everything lol. With a few changes, and another +1, as well as the base +1 for the sword to even have any abilities, this makes it +6 Lightsaber!!! I want one.. If you change it so that it can also hit undead, constructs, and ethereal/non-living matter and retractable then it would be great. for a +6 bastard sword (if you use that of course, otherwise it is a good indicator of price) it is 72,335gp. |
| Dev Vim12-05-05, 10:17 AM | well the thing is that ive been trying to adapt some usefull things from the D20 starwars game, and one of the special materials i made gives your weapons the ability to reflect weak spells like blaster bolts from a lightsaber, only problem is they are almost impossable to enchant or alter magically because the material, silver quartz, is resistant to magic, psionics and incarnum. but if you can wait for me to work the bugs out ill post it in the equipmet forum and link you there, but id agree, a brilliant energy bastard sword would be best |
| Evil DM Mk312-05-05, 10:56 AM | The problem with brilliant energy is that it doent fit the films. You cannot use a brilliant energy sword to harm objects but they use light sabers to cut down blast doors. |
| Dev Vim12-05-05, 11:11 AM | yes but thats the only diffrence, in fact if you look at SW D20 a lightsaber starts off as if a brilliant energy weapon in most respects. of corse you gain more damage you can deal iwth it as time goes on, and with PRCs like weapon master or *coughs* my Jedi engineer, you can do alot more |
| Wilds12-05-05, 11:17 AM | a hilt and a sphere of annihlation that on command pops out of the blade into a 3 ft (1 meter) long 1 inch wide circlur thingy minus the whole disinetrage target, and just have it wipe out what ever it touches but only that spot |
| KieKeN12-05-05, 11:34 AM | A swordless hilt enchanted to cast flame blade seems a medivalesque lightsaber to me. It doesn't look to techological, and it's a immaterial bladelike weapon. The only backdraw is spell resistance. A simple Hilt of Fireblade would cost about 28800 gp. CL 8, command word activated Flame Blade (http://www.systemreferencedocuments.org/35/theraven_stephenh/spells/Flame_Blade.html), 1d8+4 fire damage, attack using touch attacks (passes through armor like it isn't there, just like a light saber.) immaterial (no str bonus to damage), ignites flammable objects. Wielded like a scimitar (weapon proficiency required), criticals on a 18-20/2x. |
| serow_#R12-05-05, 11:52 AM | just make it like a real lightsaber since it's meant to be a funny campaign anyway ~ :D 1 or 2 handed exotic weapon finessable 2d8, 19-20/x2 all attacks made are touch attacks bypasses all damage resistance base damage scales according to character level 6: 3d8 12: 4d8 18: 5d8 let's give the fighter class something to cheer about :) |
| Vahenir12-05-05, 03:21 PM | Thundarr the Barbarian, anybody? |
| Dev Vim12-05-05, 03:25 PM | wow, another human being who still remembers thundarr? "Arial! Ookla! RIIIIIIIIIDE!" |