"Negative Strength Bonuses" - Whats your opinion? [Archive] - Wizards Community

Post/Author/DateTimePost
simon.may

08-22-05, 08:20 AM
In the rules it says that ...

"Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on attacks made with a bow that is not a composite bow.
Off-Hand Weapon: When you deal damage with a weapon in your off hand you add only 1/2 your Strength bonus.
Wielding a Weapon Two-Handed: When deal damage with a weapon that you are wielding two handed, you add 1-1/2 times your Strength bonus."
(Page 134 - Players Handbook)

At face value this seems simple ... until you have a negative strength modifier. Let’s take "Weenie" a Halfling wielding a quarterstaff and strength of 7.

Scenario 1
Normal attack = 1d4 -2 (add str modifier)
Off Hand Attack = 1d4 - 1 (add 1/2 str modifier (rounded down))
Two hand Attack = 1d4 - 3 (add 1-1/2 str modifier (rounded down))

This option doesn't work because "Weenie" is better off wielding his weapon in his off hand. And worse off if he uses two hands.

Scenario 2
Normal attack = 1d4 -2 (add str modifier)
Off Hand Attack = 1d4 (add 1/2 str Bonus (which would be zero))
Two hand Attack = 1d4 (add 1-1/2 str Bonus (which would be zero))

This option still doesn't work because "Weenie" is better off wielding his weapon in his off hand, but a least he is not penalized for using both hands. This option appears to be support in the sidebar on page 135 of the Players Handbook ...

Damage
If you score a hit, roll damage and deduct it from the target's current hit points. Add your strength modifier on damage rolls involving melee and thrown weapons. If you're using a weapon in your off hand, add one-half your Strength modifier (if it's a bonus). If you're wielding a weapon with both hands, add one and a half times your Strength modifier (if it's a bonus).

But unless I am mistaken the paragraph text out ranks the sidebar text as a primary as defined by the "Errata".

Scenario 3
All Attacks = 1d4 (why because the section heading reads "Strength bonus")

This option works the best because "Weenie" is not entitled a weapon bonus and means that his weapon at least inflicts some damage. Sadly though it does not accurately reflect his weaker strength

What are your thoughts

Regards, Simon.
Nagol

08-22-05, 08:23 AM
A negative strength modifer is a penalty not a bonus and is unaffected.

This is similar to the way a Dexterity penalty does not make you harder to hit while flat-footed.
Earndur

08-22-05, 08:35 AM
I think by the RAW that the damage in each scenerio would be 1d4-2 for all cases. However, you could houserule it so that the different scenerio could mimic the spirit of the RAW.

Normal attack = 1d4 -2 (str penalty)
Off Hand Attack = 1d4 - 3 (subtract 1/2 str penalty (rounded down))
Two hand Attack = 1d4 - 1 (add 1/2 str penalty (rounded down))

That way using it a weapon in the off hand does worse damage then a normal attack, and a two handed attack does better damage then a normal attack)