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| TheSubtlePenguin06-17-06, 03:39 PM | Are there stats for an animated chain in the game? If so, what book can they be found in? Thanks in advance. |
| starfire31106-17-06, 04:44 PM | Are there stats for an animated chain in the game? If so, what book can they be found in? Thanks in advance. I would use these rules found in the 3.5 Monster manual... this is cpied from the 3.5 System reference Document ANIMATED OBJECT Animated Object, Tiny Animated Object, Small Animated Object, Medium Tiny Construct Small Construct Medium Construct Hit Dice: 1/2 d10 (2 hp) 1d10+10 (15 hp) 2d10+20 (31 hp) Initiative: +2 +1 +0 Speed: 40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13 14 (+4 natural), touch 10, flat-footed 14 Base Attack/Grapple: +0/9 +0/4 +1/+2 Attack: Slam +1 melee (1d31) Slam +1 melee (1d4) Slam +2 melee (1d6+1) Full Attack: Slam +1 melee (1d31) Slam +1 melee (1d4) Slam +2 melee (1d6+1) Space/Reach: 2-1/2 ft./0 ft. 5 ft./5 ft. 5 ft./5 ft. Special Attacks: See text See text See text Special Qualities: Construct traits, darkvision 60 ft., low-light vision; also see text Construct traits, darkvision 60 ft., low-light vision; also see text Construct traits, darkvision 60 ft., low-light vision; also see text Saves: Fort +0, Ref +2, Will 5 Fort +0, Ref +1, Will 5 Fort +0, Ref +0, Will 5 Abilities: Str 8, Dex 14, Con , Int , Wis 1, Cha 1 Str 10, Dex 12, Con , Int , Wis 1, Cha 1 Str 12, Dex 10, Con , Int , Wis 1, Cha 1 Skills: Feats: Environment: Any Any Any Organization: Group (4) Pair Solitary Challenge Rating: 1/2 1 2 Treasure: None None None Alignment: Always neutral Always neutral Always neutral Advancement: Level Adjustment: Animated Object, Large Animated Object, Huge Animated Object, Gargantuan Large Construct Huge Construct Gargantuan Construct Hit Dice: 4d10+30 (52 hp) 8d10+40 (84 hp) 16d10+60 (148 hp) Initiative: +0 1 2 Speed: 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels Armor Class: 14 (1 size, +5 natural), touch 9, flat-footed 14 13 (2 size, 1 Dex, +6 natural), touch 7, flat-footed 13 12 (4 size, 2 Dex, +8 natural), touch 4, flat-footed 12 Base Attack/Grapple: +3/+10 +6/+19 +12/+31 Attack: Slam +5 melee (1d8+4) Slam +9 melee (2d6+7) Slam +15 melee (2d8+10) Full Attack: Slam +5 melee (1d8+4) Slam +9 melee (2d6+7) Slam +15 melee (2d8+10) Space/Reach: 10 ft./5 ft. (long) 10 ft./10 ft. (tall) 15 ft./10 ft. (long) 15 ft./15 ft. (tall) 20 ft./15 ft. (long) 20 ft./20 ft. (tall) Special Attacks: See text See text See text Special Qualities: Construct traits, darkvision 60 ft., low-light vision; also see text Construct traits, darkvision 60 ft., low-light vision; also see text Construct traits, darkvision 60 ft., low-light vision; also see text Saves: Fort +1, Ref +1, Will 4 Fort +2, Ref +1, Will 3 Fort +5, Ref +3, Will +0 Abilities: Str 16, Dex 10, Con , Int , Wis 1, Cha 1 Str 20, Dex 8, Con , Int , Wis 1, Cha 1 Str 24, Dex 6, Con , Int , Wis 1, Cha 1 Skills: Feats: Environment: Any Any Any Organization: Solitary Solitary Solitary Challenge Rating: 3 5 7 Treasure: None None None Alignment: Always neutral Always neutral Always neutral Advancement: Level Adjustment: Animated Object, Colossal Colossal Construct Hit Dice: 32d10+80 (256 hp) Initiative: 3 Speed: 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels Armor Class: 11 (8 size, 3 Dex, +12 natural), touch 1, flat-footed 11 Base Attack/Grapple: +24/+49 Attack: Slam +25 melee (4d6+13) Full Attack: Slam +25 melee (4d6+13) Space/Reach: 30 ft./20 ft. (long) 30 ft./30 ft. (tall) Special Attacks: See text Special Qualities: Construct traits, darkvision 60 ft., low-light vision; also see text Saves: Fort +10, Ref +7, Will +5 Abilities: Str 28, Dex 4, Con , Int , Wis 1, Cha 1 Skills: Feats: Environment: Any Organization: Solitary Challenge Rating: 10 Treasure: None Alignment: Always neutral Advancement: Level Adjustment: Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as animate objects or similar supernatural abilities. COMBAT Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions. An animated object can have one or more of the following special abilities, depending on its form. Blind (Ex): A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The object makes a normal grapple check. If it wins, it wraps itself around the opponents head, causing that creature to be blinded until removed. Constrict (Ex): A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- 1/2 times its Strength bonus with a successful grapple check against a creature up to one size larger than itself. An object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it. Hardness (Ex): An animated object has the same hardness it had before it was animated. Improved Speed (Ex): The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along. Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed. Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed. Trample (Ex): An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the objects slam damage + 1-1/2 times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + 1/2 objects HD + objects Str modifier) to halve the damage. it didnt copy and paste very well formatting wise, so jsut check out the entry for yourself URL=http://wizards.com/default.asp?x=d20/article/srd35]3.5 SRD[/URL] |