Animated Object Hardness?? [Archive] - Wizards Community

Post/Author/DateTimePost
DMK69

09-10-06, 04:22 PM
I'm sure I'm just losing my mind...but maybe someone can clue me in on this.......

I have a trap set that springs forth 4d6 animated daggers. If you look at the 'Small Animated Object' in the MM, it has the following description....

Hit Dice 1d10 (5hp)
Initiative +1 (Dex)
Speed 30ft
AC 14
Attacks Slam +1 melee
Range 5ft./5ft.

Special:
Hardness (Ex): An animated Object has the same hardness it had before it was animated (see Attack an Object, page 135 in the Player's Handbook).

If I go to the Players Handbook, it basically has a 'Light Blade' set as Hardness 10 and HP 2.

My question....for combat purposes, I should lose the stats for HP for the Small Animated Object and go with the stats for hardness and hp in the Players Handbook, does that sound about right?
Caliborn

09-10-06, 04:54 PM
Animated objects have the HP in their stat blocks regardless of how much HP the object had before it was animated.
DMK69

09-10-06, 05:07 PM
Animated objects have the HP in their stat blocks regardless of how much HP the object had before it was animated.
Thanks for the clarification....

Animated Small Dagger
Hit Dice 1d10 (5hp)
Initiative +1 (Dex)
Speed 30ft
AC 14
Attacks Slam +1 melee
Range 5ft./5ft.
Hardness 10
ninja1

09-10-06, 09:11 PM
didn't you say the hardness was 2?

where did the 10 come from?
fatal error

09-10-06, 09:48 PM
Hardness for metal is 10, both for a dagger and for metallic animated objects. First post was probably a typo since a dagger's HP are 2.
DMK69

09-11-06, 12:02 AM
didn't you say the hardness was 2?

where did the 10 come from?

Fixed above now....
I also told you I was losing my mind.... :P
ShinAkuma2

09-11-06, 12:11 AM
Just so you know, a dagger designed for medium weilders is a tiny-sized object.

If you want them to be small-sized, you can do that. Just be aware that you're using daggers designed for large creatures.

A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.