| Post/Author/DateTime | Post |
|---|---|
| RavenGraygem03-14-07, 06:15 PM | Here's something else I've been toying around with. The following staff was created by a powerful archmage at the behest of one of the mightest warriors in history. An accomplished leader, a master of every weapon known to exist, and a darn handsome fellow to boot :P , this warlord sought a weapon that would harness his consumate skill and provide him with any weapon he might need at a moment's notice. The result was the Warlord's Staff, a major artifact. The Warlord's Staff appears as a 6-foot long quarterstaff of dull gray metal, with untold amounts of carving running it's entire length. Closer examination will reveal that the carvings are actually depictions of assorted weapons, all rendered in the most accurate detail. The powers of the Warlord's Staff are as follows: 1) At will, the wielder can select any simple, martial, or exotic weapon, melee or ranged, that he has seen before (and the carvings on the staff count for this purprose). The staff will then change into that weapon in the span of one round. 2) The Warlord's Staff grants automatic proficiency with the weapon whose shape it has assumed, as per the master's touch spell (WotC online Spellbook). 3) 5/day, the wielder of the Warlord's Staff can use the spell mirror move (WotC online Spellbook) on himself only. 4) The Warlord's Staff has a magic weapon bonus equal to +10. Unlike normal weapons, however, the wielder can assign this bonus however he likes, thus granting it whatever abilities the wielder may require at the moment. [Optional] Once an ability has been assigned to the Warlord's Staff, it cannot be changed for a 24 hours. Example: The wielder gives the Warlord's Staff a +5 bonus to attack and damage rolls. He then assigns the remaining +5 bonus to the bane, holy, and lawful properties, leaving a total of +2 available for another ability. Again, this artifact is in its infancy. I'm looking for advice on how to make a truly worthy items. |
| RavenGraygem03-16-07, 03:32 AM | Nobody has anything to say? No ideas, complaints, or even random trolling? Wow, I'm amazed. |
| Holy_Beholder03-16-07, 03:48 PM | I like it. Someone should start up an artifact thread(namely you) that would be good. Also is it okay if I add an artifact. If you say yes, you get it. |
| Bhaal00603-16-07, 04:06 PM | I was actually thinking of something exactly like this, there now I've posted on your thread now everybody go checkout the "Morphic Adept" class on the clsses boards. |
| RavenGraygem03-16-07, 05:41 PM | Actually, Holy_Beholder, I'm just looking for advice on a single artifact and whether or not it's not too overpowered (my personal rule of thumb is that if I really like it, it is) or too underpowered for an artifact, not looking to start an entire thread on them. You're welcome to post your own here, but keep in mind I have absolutely no ability to accurately judge it beyond any fluff text you might include :P . I'm an ideas man, not a numbers man. |
| SolenVlos03-16-07, 05:56 PM | I think you might want to limit the +10 thing. perhaps you can give the weapon the abilyity to "copy" from other weapons. ranger has a flaming bow, paladin have a undead bane holy keen whatever, so the sword could become a flamming undead bane holy keen sword |
| RavenGraygem03-16-07, 06:51 PM | Actually, +10 is the maximum total value of bonuses a non-epic magic weapon can have. So it's not too far out there. Sure, you could have all +10 put into attack/damage, but you wouldn't have any special abilities at all. Alternatively, you could dump +10 points worth of assorted special abilities into the Staff, but get no bonus to attack or damage (other than what the abilities themselves might grant). And the 24-hour wait would prevent you from bouncing back and forth at will. Of course, if that doesn't pan out, I could still go with the "ability copying" ability you mentioned. |
| RavenGraygem03-22-07, 08:56 AM | So, its been a few days. Does anyone else have any comments about this artifact? |
| DraconsNighthawk03-22-07, 09:57 AM | It reminds me of my first mistake as DM, when I gave /legendary/ weapons to each player/npc player on my first campagin. Sword, Bow, Axe, Glaive. Each could morph into another of it type, so Sword could transform into great sword, bastard sword, etc. Each also had the ability to add abilities to the weapons equal to thier level. So a 3rd level character could have +1 holy, or +2 flaming, or +3 weapon. And they could change it as a free action. Level 17 characters with those kind of weapons suck. |