| Post/Author/DateTime | Post |
|---|---|
| spyderfreek06-27-05, 02:24 AM | Bob and Doug are fighting. Bob is getting his hind end handed to him, and he knows it. Doug finally misses an attack. Bob thinks it best to make a hasty retreat. With the damage that Doug has been dishing out, Bob knows that an AoO will put him out of commission if he takes damage. What are Bob's options, taking into consideration he is not a caster of any kind. Bob is a blank slate, so feel free to apply feats and skills as necessary. We'll give him a generic set of stats for a fighter type: Str: 15 Dex: 13 Con: 14 Int: 10 Wis: 11 Cha: 8 And a level of 6. Help me answer a question that has been plagueing our group for months. |
| Tsuul06-27-05, 02:33 AM | Withdraw action. |
| spyderfreek06-27-05, 02:35 AM | Does that allow a full move, double move or a 5-foot-step? |
| Greyman06-27-05, 02:43 AM | You can look it up for yourself in the player's handbook (PHB) or, if a copy is not accessable at the moment, online at the System Reference Document (SRD) found here (http://www.wizards.com/default.asp?x=d20/article/srd35).Withdraw Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded.) You can’t take a 5-foot step during the same round in which you withdraw. If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal. You may not withdraw using a form of movement for which you don’t have a listed speed. Note that despite the name of this action, you don’t actually have to leave combat entirely. Restricted Withdraw: If you are limited to taking only a standard action each round you can withdraw as a standard action. In this case, you may move up to your speed (rather than up to double your speed). |