| Post/Author/DateTime | Post |
|---|---|
| vanquish300006-01-06, 12:11 AM | Here are 4 of the 22 weapons I am adding to my game. Do you like them or not? I will post more later. Judgment XX (+1 Masterwork Axiomatic Bastard Sword) Cost(8335gp) DmgM(1d10) Critical(19-20/x2) Weight(6Lb.) Type(Slashing) One-Handed Exotic Melee Weapon Note: A axiomatic weapon deals an extra 2d6 points of damage against all of chaotic alignment. Note: It bestows one negative level on any chaotic creature attempting to wield it. Justice VIII (+2 Masterwork Speed Katana) Cost(18700gp) DmgM(1d10) Critical(19-20/x2) Weight(6Lb.) Type(Slashing) One-Handed Exotic Melee Weapon Note: When making a full attack action, the wielder of a speed weapon may make one extra attack with it. Note: (extra attack = full base attack + modifiers) The Emperor IV (+1 Masterwork Shock Jovar) Cost(2800gp) DmgM(2d6) Critical(18-20/x2) Weight(13Lb.) Type(Slashing) Two-Handed Exotic Melee Weapon Note: A shock weapon deals an extra 1d6 points of electricity damage on a successful hit. The Empress III (+1 Masterwork Flaming Jovar) Cost(2800gp) DmgM(2d6) Critical(18-20/x2) Weight(13Lb.) Type(Slashing) Two-Handed Exotic Melee Weapon Note: A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. |
| tarkin06-01-06, 11:55 AM | According to WoTC rules, all magical weapons must first be: A) Masterwork B) +1 magical This means you don't write "masterwork" because they all are, and your pricing is extremely cheap.. Using WoTC rules, an Axiomatic weapon is always costs at least 18,000 gp. Using WoTC rules, a flaming or Shocking weapon always costs at least 8,000 gp. ========== If I were to House Rule to ignore the +1 magical requirement, I would at the very least recognize that the difference between a +1 weapon and a +1 flaming weapon is 6,000 gp, not 2,000. For this reason a Masterwork Flaming weapon that was not +1 to damage should cost over 6,000 gp. |