| Post/Author/DateTime | Post |
|---|---|
| garalord06-13-06, 07:42 PM | Ok I would like to know if any one has a house rule about, the damage swords and armors take after lots of battles. You know if you use a sword without checking it after a while it will break. And an armor just can’t take blows without being affected at least a little. Thanks everyone!!! :D |
| jaelis06-13-06, 07:52 PM | I just assume that characters take care of their equipment in their off time. Knowing how to do that goes along with proficiency. |
| der_gogo06-13-06, 07:54 PM | I would think that magic items do not have this problem... |
| Zepherdragon06-13-06, 08:17 PM | I have a house rule that takes this into account but its not simple and kind of based off the core rule books. Realism aside (most of the values given for anyone particular thing, such as hardness, are arbitary) the metals in 3.X have certian hardness and hps. Figure any amount of damge delt to the defender above the metal's hardness is subtraced from the hps of the metal given in the PHB (pg 166 table 9-9 v.3.5). Granted the armor isn't 1 inch thick, you can average that the surface area compensates for the thickness. You can adjust the hps of a plate piece up or down according to what you feel is appropriate. Weapons can be handled the same way. If the wielder is too strong they can break their weapon on the defender if they exceede the hardness of the weapon in damage if the armor is harder than the weapon (you can't break a butter knife on warm butter no matter how fast you swing it). Granted weapons taking damage on armor is probably more complex than you're willing to impliment in a standard 3.X version. I'm taking on this issue in my D&D 4.0 version so you'll probably see a post about it soon. *Note: Magical weapons can be broken by being sundered by magical weapons of a higher enchantment, thus they are breakable. Just add the standard + hardness and hps according to the DMG. |
| Sergikins06-13-06, 08:31 PM | I just assume that characters take care of their equipment in their off time. Knowing how to do that goes along with proficiency. to be honest, he is absolutly right. medieval soldiers often had a limited knowledge in fixing their armor, and brought it to a smith at th next possible chance. I would imagine that rules like these are kind of tedious, and unessecary to the overall enjoyment of the game. but if you feel that they are nessecary, feel free. Now one thing i thought funny was that weapons and armor didn't rust, except for rust monsters. then i realized that a whet stone and simple 10 minutes of matience keeps m armor clean And btw, I'm an armor smith in real life, and have completed one chainmail shirt. granted, my shirt is not made of the same material as back then, but my galvinazation wore off, and i have to maintain it carefully now, but tis not that difficult. Steel is much more rust resistant than iron, even when it is not treated. most mwk equipment, i assume, is steel. my 2 rings as a mailler |
| Ravensfire06-13-06, 10:38 PM | Actually there were rules in second edition regarding equipment damage, primarily armour, but I cannot remeber if it was core or in a splash book. It got very expensive to constantly patch your armour up, and some were not worth patching (ie: hide, leather, scale, etc). There were also optional rules on fatigue, you could fight for a number of rounds equal to your Con stat before becoming fatigued (remember that rounds in 2ED were one minute in length, and turns were ten minutes and not the six seconds/one minute they are now). You could fight for twice as long if you had the Endurance skill. And yes I'm an old timer, I've been playing D&D since 1983. |
| Vahenir06-13-06, 10:51 PM | then i realized that a whet stone and simple 10 minutes of matience keeps m armor clean Uhh.... yeaaaaaah. Let's not do that. Oil keeps armour clean, people. Please do not rub 'whet stones' against your mail shirts. And btw, I'm an armor smith in real life, and have completed one chainmail shirt. You are not an armourer. Any layman can make a mail shirt. Unless you created the links yourself, you are not an armourer. And even if you did, I think you need a bit more work under your belt before you can label yourself an armourer, yeah? Anyway - I follow the same train of thought as Jaelis. I just make sure everyone is attributing a small amount of their 'income' to the maintenance of their equipment and be done with it. |