Armor and weapons special abilities. [Archive] - Wizards Community

Post/Author/DateTimePost
_sl0t_

02-01-06, 03:06 AM
Could someone explain to me how to calculate the price and bonus of each special ability?

For instance, if I have an armor +1 and I want to add Heavy Fortification (priced as +5 bonus), how much do I have to pay?
25,000 gp because it's a +5 bonus OR 36,000 gp because I'm adding +5 to the armor +1 making it a +6?

What about the max enhancement bonus it can have now?
+4 because the special ability used +5 and it's already +1 OR +8 because it has one special ability and +1?

What about special abilities with specific price, like Glamered.
Do I always pay 2,700 gp to add it to an armor?
It take an enhancement bonus of the armor because it is a special ability OR it doesn't take an enhacement bonus because it isn't priced as an enhancement bonus?

Thanks.
Zherog

02-01-06, 10:24 AM
Could someone explain to me how to calculate the price and bonus of each special ability?

For instance, if I have an armor +1 and I want to add Heavy Fortification (priced as +5 bonus), how much do I have to pay?
25,000 gp because it's a +5 bonus OR 36,000 gp because I'm adding +5 to the armor +1 making it a +6?

The bolded part is correct.

What about the max enhancement bonus it can have now?
+4 because the special ability used +5 and it's already +1 OR +8 because it has one special ability and +1?

+4 is correct - you have a +1 enhancement bonus, and an ability that is an effective +5. Armor (and shields) are limited to a +10 effective bonus.

What about special abilities with specific price, like Glamered.
Do I always pay 2,700 gp to add it to an armor?

Yep. It always costs the same, regardless of what else the armor has.

It take an enhancement bonus of the armor because it is a special ability OR it doesn't take an enhacement bonus because it isn't priced as an enhancement bonus?

Abilities that are priced as a flat cost (such as glamered) do not effect the effective enhancement bonus of the armor. You could, for example, have +5 full plate with heavy fortification and make it glamered.

Thanks.

You're welcome. :)
jaelis

02-01-06, 10:49 AM
_sl0t_:
36,000 gp because I'm adding +5 to the armor +1 making it a +6?

Zherog:
The bolded part is correct.


Though Zherog is rarely wrong, I believe the correct answer here is 35,000 gp. You are making +6 armor, but if you start with +1 armor, you can subtract off the cost of the +1 enhancement.
Zherog

02-01-06, 10:54 AM
Yep. Now I'll go finish my coffee before I go answer any more long questions. ;)
_sl0t_

02-01-06, 05:36 PM
Oh god. My players will kill me when I say the pricing is wrong.
Too bad I only noticed this when I checked the original in english, stupid translation. :(
kraegor

02-01-06, 06:03 PM
Though Zherog is rarely wrong, I believe the correct answer here is 35,000 gp. You are making +6 armor, but if you start with +1 armor, you can subtract off the cost of the +1 enhancement.


Acutally this is wrong, because you have a +1 armor, you are INCREASING it by +5, to a +6.

You are thinking of if you have a +1 sword and want to make it a +5 sword, then you subtract.

if you have a +3 sword and want to add flaming onto it, then the FULL COST of the flaming is added onto it. See the difference? (sword is still a +3 bonus, but its adding flaming ability to make it either a +4 or +5 total sword)
jaelis

02-01-06, 06:27 PM
Acutally this is wrong, because you have a +1 armor, you are INCREASING it by +5, to a +6.

You are thinking of if you have a +1 sword and want to make it a +5 sword, then you subtract.

if you have a +3 sword and want to add flaming onto it, then the FULL COST of the flaming is added onto it. See the difference? (sword is still a +3 bonus, but its adding flaming ability to make it either a +4 or +5 total sword)

I'm not quite sure what you're saying. As you say, if I have a +1 sword and I want to make it a +5 sword, then I subtract the price of the +1 sword from the price of the +5 sword, which is 50000 gp - 2000 gp = 48000 gp.

If I have +1 armor and want to upgrade it to +6 armor, then in the same way I pay 36000 - 1000 = 35000 gp.

If I add flaming to a +3 sword, then I pay the price of a +4 sword minus the price of a +3 sword, which is 14000 gp. What do you mean by the "full cost" of flaming? The cost of flaming is a +1 bonus, which has a variable gp cost depending on the sword's current enhancement level. Are you saying that to upgrade a +3 sword to a +3 flaming sword should cost 32000 gp? How is that consistent with your previous statement?
RaspK FOG

02-01-06, 07:48 PM
OK, let's retrace our steps here:

Magic armour, shield, and weapon "benefits" are broken down in 3 main categories: an enhancement bonus, which one has to have to even be magical, and which may range from +1 to up to +5 (or less, read on) for standard magic armours, shields, and weapons; special abilities that have a market price, given in the form of an effective enhancement bonus in regard to how many abilities they may hold and how much they cost (the effective enhancement bonus may not surpass +10, and the cost equals the effective enhancement bonus squared, × 1.000 gp for armours and shields or × 2.000 gp for weapons); and special abilities that have a flat cost and do not contribute to the effective enhancement bonus.

First of all, any and all special abilities that have a market price do not contribute a real enhancement bonus: it's there just to calculate how much such an ability costs and if the item can be thus "affected" by magic.

Furthermore, whenever you want to "upgrade" such an item, calculate the item's initial cost (for a +1 weapon, for example, it's 2.000 gp) and subtract that from its final cost (for a +5 weapon, that would 50.000 gp, for a net result of 48.000 gp). If we had a +2 speed longsword (which costs 50.000 gp) and wanted to upgrade it so that it became a +2 vorpal speed longsword, it would cost us 150.000 gp to do so and we would not be able to add any additional benefits to it.