[Article] Save My Game: Jermlaine and Damage [Archive] - Wizards Community

Post/Author/DateTimePost
Ra-Tiel

01-05-07, 10:47 AM
Hi.

Ok, I'm officially confused now by this article (http://www.wizards.com/default.asp?x=dnd/sg/20070105).


[...] The same thing crops up in your jermlaine question. The flavor text suggests that jermlaine should be doing something that, by the rules, they apparently have no ability to do. By the rules, they can't inflict subdual damage or regular damage with their attacks because they are too puny and weak to do anything. [...]



Damage
When your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal. Effects that modify weapon damage apply to unarmed strikes and the natural physical attack forms of creatures.

Damage reduces a target’s current hit points.

Minimum Damage
If penalties reduce the damage result to less than 1, a hit still deals 1 point of damage.

Strength Bonus
When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on attacks made with a bow that is not a composite bow.

Off-Hand Weapon
When you deal damage with a weapon in your off hand, you add only ½ your Strength bonus.

Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus. However, you don’t get this higher Strength bonus when using a light weapon with two hands.

Multiplying Damage
Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.

Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.

Ability Damage
Certain creatures and magical effects can cause temporary ability damage (a reduction to an ability score).

Emphasis in blue.

Now what? Does a monster that deals eg 1d3-4 damage inflict

1 point of damage nonetheless
or
no damage at all?

:confused:

The rules strongly suggest b... so this is just a case of WotC again not knowing their own rules, correct?

Regards, Ra-Tiel.
jaelis

01-05-07, 11:00 AM
The article is wrong about that. They do one point of damage per attack, though it may have been different in 3.0?
draconic_swine

01-05-07, 11:43 AM
The article is most definitely wrong. Wouldn't be the first time Save My Game (or am I thinking of Rules of the Game?) has completely messed up before. At any rate, when two sources contradict one another, the core material is always right.

As an interesting side note, the fact that you always do at least 1 point of damage is one of the reasons that a regular housecat is quite a deadly enemy of your average level 1 wizard.
tarkin

01-05-07, 12:27 PM
I agree.

Even 1d3 - 20,0000 still does 1 point of damage.
primemover003

01-05-07, 12:45 PM
Yeah he flubbed that answer, but he did make a good suggestion of turning the Jermlaine into a Swarm. When they were converted into 3.0 I saw that they lost the punch they used to have in 2nd ed. Back in the day you could overbear with a bunch of jermlaine and pummel the crap out of PC's... to this day my players hate jermlaine and with a swarm of them they will again!!!
risner

01-05-07, 02:43 PM
I believe he meant to say:

Jermlaine deal 1 damage unless they are a Rogue with many SA dice, in which case they may be able to do more than "no damage". In other words, I think he considers "1 damage" a form of "no damage."

But it might be me reflecting something I might say with my own interpretation. I can totally see myself using "no damage" to describe a mostly 1 damage an attack creature.
Ra-Tiel

01-05-07, 06:41 PM
I believe he meant to say:

Jermlaine deal 1 damage unless they are a Rogue with many SA dice, in which case they may be able to do more than "no damage". In other words, I think he considers "1 damage" a form of "no damage."

But it might be me reflecting something I might say with my own interpretation. I can totally see myself using "no damage" to describe a mostly 1 damage an attack creature.
Well, in that case you better do not apply 5 doses of "no damage" to a level 1 wizard. ;) :P

Anyways, good to know that I can put this in my files as just another case of "WotC rules screw-up". :D
Witch

01-05-07, 06:42 PM
Well, they fixed it. Check the article again ;)
Ra-Tiel

01-05-07, 06:46 PM
Well, they fixed it. Check the article again ;)

:rofl: Ok, at least our whining didn't go unheard. :D