| Post/Author/DateTime | Post |
|---|---|
| Sssargoth01-20-07, 11:34 PM | Orb of Life This small blue orb pulses warmly in your hand, and seems to want to meld with your body. When you push on it, the orb easilly enters your skin and it's magic flows through you like a warm summer breese. You can see it glowing through your skin. The healing capabilities of this Artifact are based on the wielders HD for caster level. The wielder uses their primary casting/manifesting stat for determining the level of the spells cast using the orb. Those without the ability to cast spells or manifest powers use their highest mental stat for the purpose of using this. Hit Dice Uses Maximum (HD) Spells per day Spell level 1-2 Cure minor Wounds - 0 Resistance - 3-4 Cure light Wounds - 1 Lesser Restoration - 5-6 Cure moderate Wounds - 2 Delay Poison - 7-8 Cure serious Wounds - 3 Remove Disease - 9-10 Cure critical Wounds - 4 Reincarnate - 11-12 Cure light Wounds, mass - 5 Raise Dead - 13-14 Cure moderate Wounds, mass - 6 Heal - 15-16 Cure Serious Wounds, mass - 7 Resurrection - 17-18 Cure critical Wouds, mass - 8 Protection from spells - 19-20 Heal, mass - 9 True Resurrection - The dashes in the 'Uses per day' column are there because I can't figure out how many times each spell should be useable per day. Also, I realize this looks suspiciously like the various healing based materia from Final Fantasy 7 because thats what it's partly based on, so please don't mention it unless it's to make a suggestion on it. Also, if you aren't going to add anything constructive to the thread, please don't post. I have had to deal with trolls on some of my other creations. All of which are linked in my sig. |
| Sssargoth01-25-07, 01:30 PM | :bump: Just so people can find it and post. |
| Sssargoth04-04-07, 02:25 PM | So, by noone posting on this, I take it that its perfectly balanced having an unlimited number of uses for every spell it grants. |
| Thiez04-04-07, 02:30 PM | Yes, it is. |
| tarkin04-04-07, 02:36 PM | As an artifact, balance is meaningless. Note, to make a truly well done artifact, you should consider listing some disadvantages/weaknesses of using it. As is, with unlimited uses/day, I would suggest some pretty high end disadvantages/weaknesses. For example, it could automatically cast the highest mass cure spell it has every round, healing even your enemies. |
| Sssargoth04-04-07, 02:46 PM | As is, with unlimited uses/day, I would suggest some pretty high end disadvantages/weaknesses. I just put that part in my last post to finally get a gorram response. The dashes in the 'Uses per day' column are there because I can't figure out how many times each spell should be useable per day... Currently as is, even as an artifact, I think its too powerful with unlimited uses. |
| OravennasBrother04-04-07, 03:16 PM | I'd say 3/day through about 3rd level uses, and 1/day up to 7th (or so) and 1/week above that. Then give a few problems associated with the orb (Alignment change to good, class levels slowly changing to levels of Cleric with Heal and Good Domains [to a maximum of half the character's levels], magic items slowly losing charges, necromantic items being totally drained of power, etc.) |