| Post/Author/DateTime | Post |
|---|---|
| JadeSpider964308-29-05, 04:38 AM | Is there a pre-defined system somewhere for adding special qualties to items. The kind of qualities that affect the item, not the user. Such as non-flamable paper for scrolls or for cloth clothes, or acid resistance for a backback so it doesn't grow holes. Mainly, how would you price such an effect? |
| NeueRegel08-29-05, 04:48 AM | Totally off-the-cuff, and only if the DM is babysitting against munchkins, I wouldnt see a problem with letting you throw a magical quality "endure elements" spell at items, probably in lots of 50 (a la ammunition). So, 50 sheets of parchment, or items of clothing, or whatever. As in, flame-retardant; They wont ignite under the normal circumstances, assuming you the character doesnt roll a '1' on a save. Unattended, the items would barely gain a bonus; I'd have to look the spells up. Pricing (50 count) would be something like 1*1*1000 or something like that; again, I'd have to look at the pricing chart for magic item creation values. It's too early for me to work unpaid ;) NeueRegel |
| Darquesage08-29-05, 05:44 AM | Another good justification for making items fire-proof, acid proof, etc is to craft them from appropriate materials in the first place. Expect to encounter lots of acid, use properly cured hide/parts from a black dragon. You still have to houserule alot of the specifics, but you can use the "dragoncrafted" items in the draconomicon as a guideline. |
| dedicated08-29-05, 10:54 AM | there are rules for enchanting spellbooks (including energy resistance and waterproofing) in Complete Arcane |