| Post/Author/DateTime | Post |
|---|---|
| Freakatheart_8004-25-08, 04:28 PM | I'm currently running a game where one PC picked up another PC that was parilized. The parilized player eventually was hosted up on the shoulders of the other PC. How to the mechinics fit in here on how to attack the PC that's being held. Is he considered flat-footed or does he get part or all of the dex bonus from his friend that's carrying him? |
| Drackthor04-25-08, 04:48 PM | I'd rule that he could use his Dex bonus if he wanted, but if he did he'd need to make a reflex save to stay hoisted over his friend's shoulder. Or he could just to not use his dex bonus and stay in place. |
| Damned slayer04-25-08, 04:54 PM | I'd go for flat foot -5 (dex0) +dex of the carrier(max +1 since he's more than probably in heavy load) that is if he's still paralysed and use dex of the carrier since he's the one trying to dodge I made it same as if he was paralysed as normal but add some things since someone is moving him around |
| RavenDrake04-25-08, 04:55 PM | This is one of those weird situations where the rules overlap in several areas, but provide no single concise answer(that I'm aware of, at any rate). Personally, I'd rule like this: The paralyzed PC suffers all of the normal effects of being paralyzed(ie effective strength and dexterity scores of 0 and is helpless). He counts as being held by the other player, so he gains the other player's dexterity bonus as a bonus to AC(instead of his current -5 dex bonus for having 0 effective dexterity). This does not prevent him from being suffering a sneak attack, however, because he is still helpless, but it does make him harder to hit. If the PC holding the paralyzed character said that they was going to actively try to keep someone from hitting the character he was holding onto, I would also apply the 50% chance of hitting the wrong target from being in a grapple. Again, this is a personal rules interpretation for the situation. If it's been more clearly addressed somewhere else, I'd be interested to see thier take on it. |
| Slimgauge04-25-08, 05:15 PM | Even though a paralyzed character isn't an object, you could treat a melee attack on such a character being carried by another as a sunder attempt against a carried or worn object. Sundering a Carried or Worn Object You don’t use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the object’s AC. A carried or worn object’s AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character. Attacking a carried or worn object provokes an attack of opportunity just as attacking a held object does. Hovever, I'd add the armor modifier of the held character to the 'held object' AC too (since an object gets hardness but a held character wouldn't). I'm not so sure about a shield modifier (since a carried shield gives a regular character no benefit, only a worn (wielded) shield does). |
| Freakatheart_8004-29-08, 07:45 PM | I like that last idea. I personally feel that the SRD section referenced is very applicable to the situation. Thanks All |
| StevenO04-29-08, 11:46 PM | You could rule it as attacking into a Grapple which is effectively what you are trying to do. |