BAB and Natural Weapons [Archive] - Wizards Community

Post/Author/DateTimePost
Cadwyn

09-18-06, 01:32 PM
Does BAB decide how many attacks you can make with natural weapons?

If not, is there a way to do more attacks?

I mean, a Werewolf lvl20 fighter...does he make 2 claw attacks and 1 bite, or 2 claw attacks at Full BAB, and a Bite attack at -5, then claw attacks acording to BAB?
Norsesmithy

09-18-06, 01:38 PM
The former, but you can get two claws, a bite, and four unarmed strikes in a turn.
Cadwyn

09-18-06, 01:43 PM
Mkay, but lets say he's a Werewolf Lord (dire werewolf), since he is Large, does he get slam attacks? and where do they fit in?

I base this info on the Natural Weapons descripton in MM 1, where it says that Large creatures get Slam attacks...though I dont know if that is wrong info or something
tarkin

09-18-06, 02:27 PM
You have misread the monster manual.

Merely being large does not give you a natural attack.

Certain creatures, if they get bigger may get additional powers, but there is no "large grants a slam attack" rule for all creatures.
Cadwyn

09-18-06, 02:41 PM
understood, thanks for the help
Brendan Candries

09-19-06, 09:45 AM
actually you should start with the bab routine, then followup with all natural attacks once as secondary attacks (-5, half str) as long as you didn't use that specific natural weapon/limb/hand/claw for the bab routine (e.g. holding a weapon).

mind that you use your own unarmed attack damage for unarmed strikes (not your natural weapon damage) this would mean d3 + str damage for a standard medium creature (non lethal).
Norsesmithy

09-19-06, 11:29 AM
Or you could take the Improved Unarmed Strike, Superior Unarmed Strike, and Snap Kick feat tree, giving your werewolf fighter 20 a full attack routine of Kick, bite, claw, claw, elbow, headbutt, knee, knee. (if I read the snap kick description correctly, It may mean instead you have to use a manufactured weapon, if so you may have to drop a claw attack and turn the elbow, headbutt, knee, knee routine into elbow, headbutt, knee, kukri)

Edit: forgot to say that the unarmed strikes are 2d6s