Backrow Archer and shooting [Archive] - Wizards Community

Post/Author/DateTimePost
demondog

03-24-05, 12:48 AM
What are the rules around Line of Sight? ex: an archer wants to shoot OVER/thru friendly hexes and over/thru enemy hexes to hit the spellcaster in the back....
Norseman

03-24-05, 01:48 AM
As far as I know, you have to have a clear LOS to your enemy. If you don't you risk shooting anyone in the way. However, provided you don't have any overhead obstacles, I could see using the shooting into a crowd rules with high penalties on accuracy.
Rulebook

03-24-05, 02:09 AM
well, as long as you're not overly obstructed, you can probably get line of sight.

but then you almost certianly have cover issues if its not a direct and completely unobstructed view.
Norseman

03-24-05, 04:04 AM
One alternative is to have your guys shift positions so that they can all have a clear shot. Establish your men into columns, facing the enemy. After a guy shoots, he should take a 5 foot step. E.G.:

"Enemy"

0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

That would be the alignment of your men in regards to the enemy. When the first guy shoots (the top right zero) he should take a five foot step to clear the way for the guy behind hem.

0 0 :)0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Now the guy behind him can fire and step to the side. (smilies used because the space there gets deleted after posting)

0 0 :)0
0 0 :)0
0 0 0
0 0 0
0 0 0
0 0 0

In fact, we could have the whole front row fire at once, and then the next row and so on.

:)0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0


:)0 0 0
:)0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

The entire squad could fire with a clear shot and perform this gigantic thing all in one round.
Eliza_Stormwhisper

03-24-05, 04:24 AM
If it helps, try looking at the "volley of arrows" tactic described in Complete Warrior.
quaiven

03-24-05, 04:45 AM
Allies do not block line of sight. They do however provide cover to the enemy. This is why you have feats like Precise Shot and Improved Precise Shot.

PRECISE SHOT [GENERAL]
Prerequisite: Point Blank Shot.

Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Special: A fighter may select Precise Shot as one of his fighter bonus feats.

IMPROVED PRECISE SHOT [GENERAL]
Prerequisites: Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11.

Benefit: Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.

In addition, when you shoot or throw ranged weapons at a grappling opponent, you automatically strike at the opponent you have chosen.

Normal: See the normal rules on the effects of cover and concealment. Without this feat, a character who shoots or throws a ranged weapon at a target involved in a grapple must roll randomly to see which grappling combatant the attack strikes.

Special: A fighter may select Improved Precise Shot as one of his fighter bonus feats.

An 11th-level ranger who has chosen the archery combat style is treated as having Improved Precise Shot, even if he does not have the prerequisites for it, but only when he is wearing light or no armor.

COVER
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

When making a melee attack against an adjacent target, your target has cover if any line from your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

Low Obstacles and Cover: A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he’s closer to the obstacle than his target.

Cover and Attacks of Opportunity: You can’t execute an attack of opportunity against an opponent with cover relative to you.

Cover and Reflex Saves: Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you. Note that spread effects can extend around corners and thus negate this cover bonus.

Cover and Hide Checks: You can use cover to make a Hide check. Without cover, you usually need concealment (see below) to make a Hide check.

Soft Cover: Creatures, even your enemies, can provide you with cover against melee attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Hide check.

Big Creatures and Cover: Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.

Total Cover: If you don’t have line of effect to your target he is considered to have total cover from you. You can’t make an attack against a target that has total cover.

Varying Degrees of Cover: In some cases, cover may provide a greater bonus to AC and Reflex saves. In such situations the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Hide checks.