Balance Help Please [Archive] - Wizards Community

Post/Author/DateTimePost
Kudora Kyoji

10-05-04, 11:16 PM
Hi all!

One of my players, for background resons, wanted a character with a clawed, metal, mechinical type arm. So I'm proposing this;

Removed Cold Seizeing

Pros
Natural claw doing 1d6 slashing/piercing
+2 to Intimidate checks
+1 natural armor

Cons
-4 to Diplomacy, Bluff, and Gather Information checks
1.5x electricity damage

Any suggestions?
deusxmachina

10-06-04, 12:06 AM
Sounds decent enough. I like the 1.5x on electricity part. The cold damage might be unnecessary, though, and most metal doesn't care about low temperatures anyway. If you haven't looked, the new Eberron book has the whatever-it's-called mechanical-guy class.
Fixxxer

10-06-04, 12:11 AM
How about applying the half golem (iron) template?
Kudora Kyoji

10-06-04, 12:34 AM
I was considering half-golem, but it doesn't seem to have a listed LA.