| Post/Author/DateTime | Post |
|---|---|
| Kudora Kyoji10-05-04, 11:16 PM | Hi all! One of my players, for background resons, wanted a character with a clawed, metal, mechinical type arm. So I'm proposing this; Removed Cold Seizeing Pros Natural claw doing 1d6 slashing/piercing +2 to Intimidate checks +1 natural armor Cons -4 to Diplomacy, Bluff, and Gather Information checks 1.5x electricity damage Any suggestions? |
| deusxmachina10-06-04, 12:06 AM | Sounds decent enough. I like the 1.5x on electricity part. The cold damage might be unnecessary, though, and most metal doesn't care about low temperatures anyway. If you haven't looked, the new Eberron book has the whatever-it's-called mechanical-guy class. |
| Fixxxer10-06-04, 12:11 AM | How about applying the half golem (iron) template? |
| Kudora Kyoji10-06-04, 12:34 AM | I was considering half-golem, but it doesn't seem to have a listed LA. |