Basic questions on movement/combat [Archive] - Wizards Community

Post/Author/DateTimePost
StarFyre

09-12-04, 03:34 AM
Hello,

I am sorry for asking such basic questions...players and I are sure we missed it somewhere.

1) If you run (so, double movement I believe?), can you still attack (regular 1 attack or full attack if u have multiple)? we couldn't find it, so we played no attack on a run, and only regular 1 attack on a regular move.

2) Also, getting up (after being knocked down); would that give attack of opportunity for the person who was near u that knocked u down?

(had our 2nd ever 3.x+ campaign today :)

Thanks.

Sanjay
Fixxxer

09-12-04, 03:43 AM
I am sorry for asking such basic questions...players and I are sure we missed it somewhere.

Don't be sorry at all. I wish I'd had such a resource as this forum when I first started playing. I had lots of basic questions too. :)

1) If you run (so, double movement I believe?), can you still attack (regular 1 attack or full attack if u have multiple)? we couldn't find it, so we played no attack on a run, and only regular 1 attack on a regular move.

I'm not certain about 3.5 (though I think it's the same), but I seem to recall that in 3.0, if you ran, you had to run for your entire turn (or perhaps it was that you used up your standard action...crap, I'm just not sure on this without my books on-hand, I'm sorry :().

Running is x2 movement, though, yes.

2) Also, getting up (after being knocked down); would that give attack of opportunity for the person who was near u that knocked u down?

Not only from the guy who knocked you down...everyone around you. In 3.0, standing up from the prone position didn't provoke an AoO. In 3.5, standing up provokes an AoO from everyone within range. That means that if you get tripped by a guy with a flail who is (of course) standing 5ft away from you and his friend with a sword is also standing 5ft away from you and his other friend with a longspear (10ft range) is standing 10ft away from you, then if you stand up, you provoke an AoO from all three of them.

(had our 2nd ever 3.x+ campaign today :)

Very nice. I hope you end up having hundreds more in the future. If you have any other questions of any kind, the forums here are a wonderful resource at your disposal. :)
Mordmorgan the Mad

09-12-04, 05:07 AM
I'm not certain about 3.5 (though I think it's the same), but I seem to recall that in 3.0, if you ran, you had to run for your entire turn (or perhaps it was that you used up your standard action...crap, I'm just not sure on this without my books on-hand, I'm sorry :().

Fixxxer, as usual, you're on the mark. Running is a full round action in 3.5.

Running is x2 movement, though, yes.

Ack! Sorry, Fixxxer, but I'm forced to be nit-picky! Running is x3 (if in heavy armor or carrying a heavy load), or x4 (in light or medium armor or carrying a light or medium load). Fixxxer is thinking of Hustling (which is essentially taking 2 move actions, moving your full speed both times).

Fixxx is right on everything else :D .

Hope that helps (and sorry about being picky :))
Fixxxer

09-12-04, 02:22 PM
Fixxxer is thinking of Hustling (which is essentially taking 2 move actions, moving your full speed both times).

Ah, I see the reason for confusion now. I wasn't thinking of hustling (or double-moving), I simply tend to think of running in different terms than the books (though it comes out the same in the end). How I see it, when you run, you double your speed, which results in x2 speed. However, since you have to use the full round to do so (which basically equals moving twice...once for your move action and once for your standard action), I suppose it does, in the end, look better to say x4 speed.

Thank you for pointing that out, MtM. :)
Mordmorgan the Mad

09-13-04, 06:36 PM
Anything to help :D
Kainy

09-13-04, 07:08 PM
You CAN move twice your movement and attack in one round. You first take a move action (moving in any direction you like) and then, if you're within your move speed of an opponent, you can charge them. You take a -2 penalty to AC until your next turn and gain +2 on the attack you make. You have to move in a straight line from the end of your first move action until you reach the opponent, though.

Running is a full round action. 4x your move normally, 3x your move when encumbered or wearing med/heavy armor. 5x your move if you take the run feat.

Good to have another curious player in the game, and welcome to the boards.
Mordmorgan the Mad

09-13-04, 07:29 PM
You CAN move twice your movement and attack in one round. You first take a move action (moving in any direction you like) and then, if you're within your move speed of an opponent, you can charge them. You take a -2 penalty to AC until your next turn and gain +2 on the attack you make. You have to move in a straight line from the end of your first move action until you reach the opponent, though.

That's not entirely true.


Movement During a Charge: You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles)...
If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.
You can’t take a 5-foot step in the same round as a charge.
If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.


Basically what this says is that you can move double your speed in a round and attack as part of a charge, but you have to move in a straight line toward your opponent, not "in any direction you like".

:D
Kainy

09-13-04, 07:35 PM
Hmm. Bastards changed that on me since 3.0. I prefer the 3.0, honestly... if you only need 10 ft. of distance to build up the proper momentum for a charge, why do you have to move your whole movement in a straight line to maintain it?
Fixxxer

09-13-04, 07:38 PM
Hmm. Bastards changed that on me since 3.0. I prefer the 3.0, honestly... if you only need 10 ft. of distance to build up the proper momentum for a charge, why do you have to move your whole movement in a straight line to maintain it?

I'm fairly certain that in 3.0, you couldn't use part of your movement to line yourself up with your opponent before charging. I'm also pretty sure that Skip Williams specifically stated this in the D&D FAQ.
Mordmorgan the Mad

09-13-04, 07:53 PM
Hmm. Bastards changed that on me since 3.0. I prefer the 3.0, honestly... if you only need 10 ft. of distance to build up the proper momentum for a charge, why do you have to move your whole movement in a straight line to maintain it?

Have you ever tried running as fast as you can, and then changing direction? It's pretty hard if you're turning at more than a 45 degree angle (which is at least what you'd be doing if you're using the battle maps that WoTC designed thier combat system on). Add to that the weight of armor and the difficulty of landing an attack without getting impaled yourself, and it seems pretty reasonable. Even with all that, you don't have to spend all of your movement in the charge, you just have to move at least 10 feet before the attack. Any movement you would have had left over is just wasted.

As a side note, this feat may fix your turning problem:

PSIONIC CHARGE [PSIONIC]
You can charge in a crooked line.
Prerequisite: Dex 13, Speed of Thought.
Benefit: To use this feat, you must expend your psionic focus. When you charge, you can make one turn of up to 90 degrees during your movement. All other restrictions on charges still apply; for instance, you cannot pass through a square that blocks or slows movement, or that contains a creature. You must have line of sight to the opponent at the start of your turn.
Egres

09-13-04, 10:32 PM
And if you aren't playing a Psionic cha. there's the Fleet of Foot feat in the CW.