| Post/Author/DateTime | Post |
|---|---|
| Masterfulks11-03-06, 11:26 AM | Would this cost about the same as a belt of giant str +6? I'm not used to crafting new magic items, and one of the guys in my campaign is asking about it. It seems reasonable enough. His rationale was that if an ability score can be boosted by an item, then another ability should be able to be boosted by a similar item at similar cost. So would that mean that I could make a headband of wis +6, or a headband of str +6? Thoughts? |
| Pindar11-03-06, 11:38 AM | Would this cost about the same as a belt of giant str +6? I'm not used to crafting new magic items, and one of the guys in my campaign is asking about it. It seems reasonable enough. His rationale was that if an ability score can be boosted by an item, then another ability should be able to be boosted by a similar item at similar cost. So would that mean that I could make a headband of wis +6, or a headband of str +6? Thoughts? Take a look at Body Slot Affinities for a guide. www.d20srd.org (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#bodySlotAffinitie s) I would agree that they would cost the same for making the belt, but you couldn't make the headband of Strength unless you increase the cost. Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity. |
| Esponer11-03-06, 11:54 AM | I'm feeling objectionable, but Pindar is of course absolutely correct. I'll therefore channel my desire to disagree with things to disagree with the rules themselves and say: Whilst the ridiculous added cost for an item which is not of a particular body slot affinity is indeed in the rules, it often results in items which are far more expensive than they really deserve to be. Unslotted items are problematic and should be very costly, but unusual body slots rarely damage game balance, and so the price increase (if any) shouldn't be much. |
| Aryxbez11-03-06, 05:45 PM | normally belt of con is not possible, so if your dm is strict enough, then it would probably have a 50% increase equaling a 54000gp Then again in the DMG on pg 188, it says on belts that it means PHYSICAL IMPROVEMENT so it should be normal price a headband of str I would say a price of 144000gp,(x4 the price) since it is so unlike a headband to have a str enchancement |
| Esponer11-04-06, 04:17 PM | a headband of str I would say a price of 144000gp,(x4 the price) since it is so unlike a headband to have a str enchancement But is such an increase of the price really required to balance it? Are improper slots so very dangerous? |
| Nitan11-04-06, 06:27 PM | a headband of str I would say a price of 144000gp,(x4 the price) since it is so unlike a headband to have a str enchancement That makes a lot of sense! Let's make a Headband of Strength cost only 56k gold less than an item that gives you +6 to all stats! |
| Licínio Miranda11-04-06, 06:53 PM | That makes a lot of sense! Let's make a Headband of Strength cost only 56k gold less than an item that gives you +6 to all stats! Miniature´s Handbook... (:eek: ) |
| Nom11-05-06, 05:52 AM | But is such an increase of the price really required to balance it? Are improper slots so very dangerous?Its an attempt to encode "style" into the ruleset. It's also a further restriction on slots, so a character can't simply fill all slots with stuff that ultimately boosts only one or two attributes. The DM can accept or ignore it as he/she sees fit; the entirity of chapter 7 is guidelines and recommendations. As for the OP's question, a belt of health is quite consistent with the standard pricing guidelines. |