| Post/Author/DateTime | Post |
|---|---|
| Yaeri09-24-06, 03:31 PM | I've been wondering since forever what the benefit of a double weapon is. I understand that it can be used with two-weapon fighting. When you enchant the weapon, you still have to enchant both ends seperately, as if they were two weapons. All the double weapons in the PHB are intentionally weaker than non-double weapons. So, what am I missing, that makes say a double weapon that's like two 1D6 (*2 threat) weapons, as good as two 1D8 (*3 threat) weapons? |
| Sivis09-24-06, 06:49 PM | I don't think it's explicitly stated, but I'm fairly certain that you can treat it as a two-handed weapon in terms of bonus damage for high strength. :) |
| _Chaz_09-24-06, 07:14 PM | The fact that your example was, at a guess the quarterstaff, which is free. free = useful. Also, try a two bladed sword or orc double axe before I realsied oversized twf existed these were good for my rogue, then they became... merely usable for flavour... |
| Krevon09-24-06, 07:17 PM | If you used two long swords instead it would give you a -6/-8 with twf. With double weapons its only -2/-2 with twf. |
| Eikre09-24-06, 07:49 PM | Krevon has it. Having proficiency with a double weapon means you can deal the same damage as if you were using its two base weapons, but without the penalties for having a non-light weapon in the off-hand. Additionally, its only one object, so you only need one hand to hold it. This is good for anyone that wants to fire a hand crossbow, cast a spell, press a button, toss a vial of Alchemical fire, or quaff a potion. |
| Krevon09-24-06, 08:00 PM | Krevon has it. Having proficiency with a double weapon means you can deal the same damage as if you were using its two base weapons, but without the penalties for having a non-light weapon in the off-hand. Additionally, its only one object, so you only need one hand to hold it. This is good for anyone that wants to fire a hand crossbow, cast a spell, press a button, toss a vial of Alchemical fire, or quaff a potion. Thats differrent....I'm usually being told how stupid and invalid my point is. Tanks |
| utilitarian09-24-06, 10:12 PM | Double Scimitar in specific comes to mind. Without the double weapon you have to go all the way to the Kukri (and an XWP) to get a light offhand with 18-20 crit threat. With the double scimmy you can have all the benefits of a scimitar in both hands. Plus Weapon Focus or Improved Critical will apply to the entire weapon, so you won't need two seperate feats. for the different weapons. |
| runestar09-24-06, 11:16 PM | The benefit is that you have the freedom of choosing whether to use a 2-handed weapon, or dual wield, depending on which is more favourable for any given situation.:) You want to whirlwind, charge or power attack - wield it as a 2-handed weapon. You have the opportunity to get in a full round of attacks - dual wield and whack away.:) That's why it costs a feat for the versatility it offers. |
| mrpopstar09-24-06, 11:58 PM | utilitarian: Double Scimitar in specific comes to mind. Without the double weapon you have to go all the way to the Kukri (and an XWP) to get a light offhand with 18-20 crit threat. With the double scimmy you can have all the benefits of a scimitar in both hands. Plus Weapon Focus or Improved Critical will apply to the entire weapon, so you won't need two seperate feats. for the different weapons.Where might one find more information on the 'double scimmy'? :) |
| Nom09-25-06, 01:53 AM | Runestar has it right. Purely for TWF, double weapons offer only a marginal improvement over two weapons. However, many two-weapon fighters will choose (say) two shortswords over over a rapier and a shortsword because the former is more efficient if you're getting Weapon Focus or similar weapon-specific feats. The double weapon also grants this advantage. The big advantage of double weapons is the ability to (relatively) freely shift from two-weapon fighting to two-handed fighting as the circumstances warrant. Thus, they are primarily useful for warrior types; finesse types are typically better to use two finessable weapons and save the badly needed feats. |
| Dymalos09-25-06, 03:03 AM | From a mechanical standpoint a double weapon is the only way to effectively two-weapon fight as a spellcaster. With a free action it is possible to switch between holding a double weapon in a single hand and wielding it in both, thus allowing you to maintain the required free hand to cast a spell with a somatic component. Additionally, should you only wish to attack with one end you can use both hands to apply 1-1/2 times your strength bonus to that attack. |
| Yaeri09-25-06, 03:33 AM | Thanks for all the replies. I can see the light now. :) |
| El_Machinae09-25-06, 06:43 AM | There's also the RP benefit of trying to figure out how a double-bladed sword can actually be wielded effectively in combat. The weakness is that it requires a feat, and the benefit is that it opens up more feats available for a weapons. Not only can you take the power-attack tree, but the TWF tree too. |
| runestar09-25-06, 07:34 AM | I think one of the weapons Kain can wield in one of the Legacy of Kain series games is a double sword. The fighting animation isn't really that spiffy, but at least there is a mental image, and it is not as suicidal as some have made it out to be. Still, I can't see anyone performing any fancy stunts with it...:P |
| Yaeri09-25-06, 07:40 AM | Still, I can't see anyone performing any fancy stunts with it...:P .... Think ... Darth Maul :D (Or Neo in matrix reloaded when he's fighting 100 smiths. He fights with both ends of what could be considered a steel quarterstaff. :D) |
| gino09-25-06, 08:03 AM | I reiterate one of the previously asked questions. Do you always consider your double wpn as 2-handed as far as damage goes, even when dual wielding? thanks in advance, Gino BTW, double scimitar is found in Eberron, and I guess the kukri is a martial weapon in 3.5. |
| runestar09-25-06, 08:07 AM | Do you always consider your double wpn as 2-handed as far as damage goes, even when dual wielding? No, when dual wielding, you treat it as a medium weapon and a light weapon. So for your main hand, you apply your str mod to damage once. Your off-hand gets only 1/2 str damage and power attack does not apply to it. |
| gino09-25-06, 09:27 AM | Thank you, even though I am quite disappointed by your answer. |