best finessable weapon [Archive] - Wizards Community

Post/Author/DateTimePost
TeenageHeat

06-30-06, 03:43 AM
i know it sounds like a stupid question but which finessable weapon is the best?
AkaKageWarrior

06-30-06, 04:47 AM
rapier
Radijs

06-30-06, 05:22 AM
Elven Thinblade.
Its practically a greatsword.
PoorHobo

06-30-06, 05:34 AM
Spiked chain.

The elven thinblade does what, 1D8 19-20X2 How can you call that even remotely close to a greatsword?
kelvinaw273

06-30-06, 07:54 AM
Spiked chain.

The elven thinblade does what, 1D8 19-20X2 How can you call that even remotely close to a greatsword?

I was unaware that spiked chain was a finessable weapon ... but my money is on a monk with unarmed. You can trip with it, grapple with it and strike with it for quite a bit of damage.
babysamurai

06-30-06, 08:12 AM
Martial: Rapier

Exotic: Elven Courtblade/Spiked Chain
babysamurai

06-30-06, 08:18 AM
Spiked chain.

The elven thinblade does what, 1D8 19-20X2 How can you call that even remotely close to a greatsword?

I think the crit range is 18-20.

Same with the Courtblade.
kjenks

06-30-06, 08:24 AM
#1 Spiked Chain
#2 Unarmed strike
#3 Natural weapon

You can use Power Attack with all of them, essentially turning your Dex bonus to damage (with the nifty 2x Power Attack for Spiked Chain).

You already know the cheese that is the Spiked Chain.

Unarmed strike is nifty because you can use it in iterative attacks: Get your wizard buddy to Polymorph you into a dire lion or dire tiger, then pounce, gaining iterative attacks with your unarmed strike while treating all of your natural weapons as secondary weapons, giving you 1x Power Attack on all of these attacks. This works especially well with Shock Trooper/Heedless Charge.
runestar

06-30-06, 10:23 AM
Depends on what you have to play with.

If you are an elf, rapier is arguably the best since you are proficient with it. If you are willing to burn a feat, spiked chain is better, though you still need to invest a great deal of feats and energy to really make it shine.
Dalthbar

06-30-06, 11:00 AM
I agree with spiked chain if you have a fighter with feats to burn. If not, go unarmed with a monk - they have a bunch of fun feats already built into the class features.
kjenks

06-30-06, 11:44 AM
I saw an interesting spiked chain fighter build. He had a couple of levels of bard so he could cast Master's Touch (a swift action) to be proficient in his spiked chain. He was on his way to warchanter.
Rulebook

06-30-06, 01:05 PM
Light Picks. ive always been a sucker for a big crit multiplier. i know mathamatically its actually a little weaker over the long run than an axe, but its so much more fun and rewarding when you score the big hit!
__DnD4Life__

06-30-06, 04:11 PM
I would have to agree with spiked chain. 2d4, x2 PA, trip, +2 disarm, finesseable. just awesome, not to mention the 10' reach. *drool*

Second is the rapier. Nice crit, one handed weapon, so PA is a go, 1d6 damage, martial, and elves (usually high dex anyways) get auto proficiency with them.
Bulletproof_Condom

06-30-06, 05:57 PM
Monk's unarmed strike.

Trip, grapple, disarm, and sunder with the highest base damage in the game.