| Post/Author/DateTime | Post |
|---|---|
| Swrdsinger10-23-06, 02:47 AM | I have a chance to get any weapon I want for under 40,000 gold. Any thoughts? Has to be a bastard swrod, has to be good alligned. Other than that, anything goes. All books are allowed. We mostly fight evil outsiders and undead. any ideas would be helpful. |
| Ryu Katsuragi10-23-06, 02:49 AM | +2 flaming acidic icy bastard sword. =D |
| lowendz11310-23-06, 03:36 AM | If you're looking for max dmg, I'd go +1 holy, vicious. Thats an extra 2d6 to evething (1d6 to yourself) and 2d6 to evil stuff. Since you seem to fight evil, I'd go with holy for sure, if you dont wana take the d6 to self, I'd slap on fire or acid. Most things arnt immune to acid, but I dont like the flavor as much myself.You could even slap on bane, undead; get an extra 2d6 to undead there. You'll still have a bit of jink left over so you could think about making it out of some other material, I've never been too impressed with any materials but you've got the coin so you might as well use it. You can build a cool character around the vicious concept too, give him karmic strike and a couple of the other hurt AC to get whatever things, just have a character that is willing to sacrifice himself in order to get the job done. Sorta neat I think. Hope it helps. |
| VonRichthofen10-23-06, 03:49 AM | +2 holy bastard sword, evil outsider bane. Forged from cold iron. Silversheen at the ready in case of fighting devils/some undead. Against undead, you're good for 1d10+2d6+2 base, against evil outsiders, you're 1d10+4d6+4 - and you pierce the damage reduction of demons. |
| lint trap10-23-06, 12:14 PM | +1 Magebane, Sacred, Truesilver, Cold Iron Bastard Sword Magebane (+1, CAr) - +2 to enhancement, +2d6 dmg vs. creatures with spells or spell-like abilities. Sacred (+1, LM) - +1d6 dmg vs. undead, +2d6 dmg vs. evil outsiders. Weapon is treated as good-aligned. Truesilver (+1, GW) - weapon strikes as a silver weapon, but doesn't loose any original qualities. Can critical hit/sneak attack against ghosts. Cold Iron - (+2,000 gp, DMG) - rounds out the DR-piercing suite. So you have a weapon that bypasses the DR of virtually all evil outsiders (cold iron, good, silver), and since virtually all evil outsiders have spell-like abilities, it'll hit for 1d10+4d6+3. Against undead, it'll be a more modest 1d10+1d6+1 (unless it's a spellcaster). And while the critical-hits-on-ghosts thing won't crop up too often, it's a nice bit of flavor. |
| R9910-23-06, 03:03 PM | You know If it weren't for the bastard sword limitation you could just get a warmage hireling. boomy.:mage: |
| lowendz11310-23-06, 04:06 PM | +1 Magebane, Sacred, Truesilver, Cold Iron Bastard Sword Magebane (+1, CAr) - +2 to enhancement, +2d6 dmg vs. creatures with spells or spell-like abilities. Sacred (+1, LM) - +1d6 dmg vs. undead, +2d6 dmg vs. evil outsiders. Weapon is treated as good-aligned. Truesilver (+1, GW) - weapon strikes as a silver weapon, but doesn't loose any original qualities. Can critical hit/sneak attack against ghosts. Cold Iron - (+2,000 gp, DMG) - rounds out the DR-piercing suite. So you have a weapon that bypasses the DR of virtually all evil outsiders (cold iron, good, silver), and since virtually all evil outsiders have spell-like abilities, it'll hit for 1d10+4d6+3. Against undead, it'll be a more modest 1d10+1d6+1 (unless it's a spellcaster). And while the critical-hits-on-ghosts thing won't crop up too often, it's a nice bit of flavor. He wins I gotta admit, I didnt think about the mage bane. Good call. (I still think vicious is worth it as long as you have a party healer) |
| lint trap10-23-06, 05:36 PM | I still think vicious is worth it as long as you have a party healer. Vicious gets overlooked alot. It works great with Wrathful Healing (E&A p. 20), from both a flavor and mechanics standpoint; you heal half of what you deal, so it cancels out the damage you'd take. |
| Orion_Danthyer10-23-06, 09:57 PM | Go with the Nine Lives stealer, its pretty sweet for a weapon only 30000gp |
| ChinoCatAttack10-23-06, 10:28 PM | Forgive my asking, which book is E&A? I'm curious about the wrathful healing weapon effect, I haven't heard of it previously. |
| RellenMarn10-24-06, 12:46 AM | +1 Magebane, Sacred, Truesilver, Cold Iron Bastard Sword Magebane (+1, CAr) - +2 to enhancement, +2d6 dmg vs. creatures with spells or spell-like abilities. Sacred (+1, LM) - +1d6 dmg vs. undead, +2d6 dmg vs. evil outsiders. Weapon is treated as good-aligned. Truesilver (+1, GW) - weapon strikes as a silver weapon, but doesn't loose any original qualities. Can critical hit/sneak attack against ghosts. Cold Iron - (+2,000 gp, DMG) - rounds out the DR-piercing suite. So you have a weapon that bypasses the DR of virtually all evil outsiders (cold iron, good, silver), and since virtually all evil outsiders have spell-like abilities, it'll hit for 1d10+4d6+3. Against undead, it'll be a more modest 1d10+1d6+1 (unless it's a spellcaster). And while the critical-hits-on-ghosts thing won't crop up too often, it's a nice bit of flavor. Pick up a Golembane scarab for 2,500gp and win DnD :D ! I am really going to have to check out Magebane! |
| GalaGalaxia10-24-06, 01:46 AM | Magebane (+1, CAr) - +2 to enhancement, +2d6 dmg vs. creatures with spells or spell-like abilities. Just a minor correction. That is: Magebane (+1, CAr) - +2 to enhancement, +2d6 dmg vs. creatures with ARCANE spells or ARCANE spell-like abilities. |
| GalaGalaxia10-24-06, 01:50 AM | Forgive my asking, which book is E&A? I'm curious about the wrathful healing weapon effect, I haven't heard of it previously. Enemies & Allies |